What changed
0 fixes0 additions4 changes0 removals
changedEvent DetailsWe'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
changedEvent DetailsSee the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
changedTesting Initiatives/Test Patch NotesBug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Some audio bugs. -- Fixes to Hanako Village and Yamai Castle maps that had "map escapes" and bad kill-Z volumes. -- Fixes to meditation and victory/defeat music not properly triggering on some maps. - FX -- New FX for Nagi abilities, adjustments to Ite and some other classes. - Audio -- New audio for gate destruction, sword swings and other audio improvements. - Localization -- Updates to all languages for a few newer/missing strings - Gameplay -- Soul of the samurai nerfed from 60s duration to 30s after testing showed 20-30 ticket "swing" for team winning the buff. Basically impossible to come back from losing SOTS. - AI -- AI should properly attack/move around gate objectives and be less sporadic on capture points. -- Fix to archers trying to get to point blank range too often. -- Fix for AI using abilities, higher level bots will now properly combo.
changedTesting Initiatives/Test Patch NotesWe do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Hanako: Honor & Blade changes
changedWe'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
changedSee the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
changedBug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Some audio bugs. -- Fixes to Hanako Village and Yamai Castle maps that had "map escapes" and bad kill-Z volumes. -- Fixes to meditation and victory/defeat music not properly triggering on some maps. - FX -- New FX for Nagi abilities, adjustments to Ite and some other classes. - Audio -- New audio for gate destruction, sword swings and other audio improvements. - Localization -- Updates to all languages for a few newer/missing strings - Gameplay -- Soul of the samurai nerfed from 60s duration to 30s after testing showed 20-30 ticket "swing" for team winning the buff. Basically impossible to come back from losing SOTS. - AI -- AI should properly attack/move around gate objectives and be less sporadic on capture points. -- Fix to archers trying to get to point blank range too often. -- Fix for AI using abilities, higher level bots will now properly combo.
changedWe do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
Bug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Some audio bugs. -- Fixes to Hanako Village and Yamai Castle maps that had "map escapes" and bad kill-Z volumes. -- Fixes to meditation and victory/defeat music not properly triggering on some maps. - FX -- New FX for Nagi abilities, adjustments to Ite and some other classes. - Audio -- New audio for gate destruction, sword swings and other audio improvements. - Localization -- Updates to all languages for a few newer/missing strings - Gameplay -- Soul of the samurai nerfed from 60s duration to 30s after testing showed 20-30 ticket "swing" for team winning the buff. Basically impossible to come back from losing SOTS. - AI -- AI should properly attack/move around gate objectives and be less sporadic on capture points. -- Fix to archers trying to get to point blank range too often. -- Fix for AI using abilities, higher level bots will now properly combo.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame