In this update5
Full notes
Full Hamster Scramble update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Events
- Performance
- Maps
- Gameplay
Hamster Scramble changes
Greetings, Hamsters Everywhere. 🐹
Here we are again with a new update. First of all, we want to thank our players and community members for sharing their feedback. We also appreciate those brave players who took on the challenge and participated in the Hamster Scramble Ranked Beta Test!
➝ You can see our top 3 ranked players🏅 Here
As we promised you before we will keep posting monthly development logs, and keep you in the loop of what we are working on.
This update has Networking improvements, visual changes, audio changes, bug fixes, and some other changes.
We hope you love the update as much as we do. We value your feedback and support, and we can’t wait to bring you more amazing content in the future. Thank you for being part of the Hamsters family! ❤️
Do not forget to join us on Discord so that you don't miss our upcoming events and stay up to date with the game's progress.
Let’s dive in.🐹
Visual Changes:
Crash Site stage assets have been updated.
Audio Changes:
Fixed bug causing some characters audio to not play properly.
Other Changes:
Improved AI traversal for certain stages.
Improved AI's ability to find valid positions to throw from.
Crash Site flamethrowers are no longer fully charged at the start of a round.
Thrown balls will no longer bounce off the center section in the Laboratory.
Added an option for the Shop to the village menu.
Networking improvements:
Presing continue multiple times will not skip checking if other players are ready.
Player 4 now works in private rooms.
Players will no longer be stopped mid-way through a shift if a game ends.
Matchmaking will no longer attempt to enter an in-process ranked match if one player disconnects.
Team and Counter drop combos should register more consistently.
Board syncing is overall improved and much more consistent.
Hamster Spawn Max is now counted properly so players cannot spawn unlimited hamsters by
repeatedly picking up and dropping hamsters on their side.
Bug Fixes
Fixed bug causing arrows in story mode character select to not work.
Fixed bug causing Gail's attack animation to play too quickly.
Fixed bug causing an additional AI opponent to spawn when retrying a Versus stage in story mode.
Fixed bug causing certain UI in stages to not show/hide properly.
Fixed bug causing music tracks to not have correct names and sometimes be unable to purchase.
Hitting max rank will no longer cause the rank up animation to freeze.
Fixed bug allowing some characters to drop hamsters out of bounds of the stage.
Fixed bug causing the bottom right most node to not be considered properly when a ball connects to the puzzle board.
Singleplayer cutscenes will no longer persist into local or online versus matches.
Source
Changelog.gg summarizes and formats this update. How we read updates.
