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Full notes
Full Halls of Torment: Prelude update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
- Maps
- Balance
- Fixes
Halls of Torment: Prelude changes
Hello Adventurers!
Greetings from the team! We’d like to thank you once more for your support. We reached over 15 000 Wishlist entries for the Early Access, still rising. There are over 100 discussions in the Forum going on, a wiki is getting started, a subreddit has been created and we have great activity on the Discord Server . Also a huge thanks to all content creators and streamers for sharing their joy about the game. We are reading and watching through as much feedback and impressions as we can.
Development is moving forward quickly and it’s time for another patch!
Change Log 2023-03-23
FEATURES
The Flamedancer, first boss of Ember Grounds, got two new attack patterns.
PERFORMANCE
Improved performance of monsters
Improved player upgrade performance
Improved Abilities performance
Improved of XP Gem performance
STABILITY ISSUES
Sometimes on pickup the game would crash.
Fixed a freeze when an item chest was collected while the player was dying.
Fixed that loading of stages could be triggered multiple times.
OTHER CHANGES
Visual Upgrades to Ember Grounds
Visual Upgrades to the Overworld
Updated all trait frames
Added several new item graphics
POLISH & QOL
Added general description to undiscovered quests
Changed item stash location and sprite in the overworld
Improved sprite visibility of Ashen Wyrms in Ember Grounds
Auto-Aim will now target on breakables
When reviving an effect is shown
BUG FIXES
Bullets would not properly react to: Sparking Tips, Ring of Fire, Shockwave Core
Sparking Tips projectiles would not set enemies on fire
Firewalker Boots and Bogged Boots no longer react to the attack speed modifier
Dragon’s Breath could trigger burn endlessly on hit
Dragon’s Breath and Ring of Fire now make the Fire Affinity trait appear (if unlocked)
Fixed quest description for monster type kill quests
Added monster types to all monsters on Ember Grounds (mostly Scorched and Imps)
Items could be picked up multiple times from chests
When re-entering a level, values on the right side should be properly reset now
Quests’ hidden state will now be saved properly. A patch will unhide all falsely hidden quests.
BALANCING
Reworked Transfixion ability: lower chance for the debuff but significantly increasied damage
All burning effects: 10dmg/0.2s for 2s -> 25dmg/0.5 for 5s
All burning chances have been generally halved
Flamewalker boots trigger distance: 2.5m -> 5m
Flamewalker boots burn chance as been reduced by 60%
Sparking Tips damage 5 -> 25
Shockwave Core range: 1.5m -> 2.0m
Exterminator’s projectile damage falloff: 30% -> 25%
Dragon’s Breath cooldown traits: increasing attack speed bonus
Potions heal now 25 + 5% health
Potion and Hand of Greed drops have been increased by 20%
Invincibility time after spawn of slimes has been reduced to 200ms
What's Next?
For the next few weeks the balancing and bug fixes will be reduced as we are back concentrating on creating additional content and working on new features to work towards the Early Access launch. We’ll still update the PRELUDE every 1-2 weeks ahead of the Early Access launch for adjustments.
Feedback especially on performance and stability would be appreciated!
Cheers! - Chasing Carrots
Source
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