In this update9
Full notes
Full Halls of Torment: Prelude update
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What changed
- Gameplay
- Compatibility
- Maps
- Balance
- Fixes
- UI and audio
Halls of Torment: Prelude changes
Hello Adventurers!
Thank you for your support! We had an awesome first week with the PRELUDE and we are glad that you’ve found enjoyment in the Halls of Torment. We’ve read through your feedback and issue reports. Today’s update will mainly address the problems we could fix until now and smaller changes to the game.
Change Log 2023-03-15
FEATURES
Full gamepad support has been added and a steam default configuration has been set.
If you have any input problems, please reset the gamepad to default settings for the game.
BALANCING
XP distribution has been modified among monsters, giving early monsters more XP comparatively.
Completed quests now only give 0.5% additional XP instead of 1%.
Astronomer’s Orbs now have a smaller starting distance.
Range modifier affects Astronomer’s Orbs less.
Size modifier of Astronomer’s Orbs has been reduced.
Second orbit of Astronomer's Orbs now spawns closer to the player.
Disabled the automatic difficulty scaling (Torment Rank) for now.
OTHER CHANGES
Piercing Wind trait unlocks only when the player has an attack that requires Piercing.
Mouse cursor will not be hidden anymore. This should fix disappearing cursor issues overall.
More Linux versions should natively be supported. Anything newer than Ubuntu 18.04 LTS should work.
POLISH & QOL
The Wellkeeper cage location in Ember Grounds is indicated with a marker.
Opening the pause menu will always open the character view first.
Main menu can be opened without selecting a character.
BUG FIXES
Weapon Proficiency is now using roman numerals.
Blessings and stages are now unlocked without having to restart the game.
Quests requiring certain damage now include critical hits (e.g. Power Hitter).
Killing 50 000 enemies with effects quest is now properly tracking progress.
Lord of Pain kills are now properly recognized by the quest system.
Character selection via gamepad has been fixed.
Runner Shoes movement buff has been fixed and should be now permanent.
Corrected the description of Spellcaster Gloves: it increases all direct damage.
Scorched Skeletons in Ember Grounds dropped way too much XP.
It should now be possible to equip the right ring slot properly at any time.
Health of monsters now doesn’t increase over time in Ember Grounds.
Fixed stats display of pickup ranges and health regeneration tooltips.
PERFORMANCE
Optimised environments
Optimised Imp behaviour
Optimised performance of destructible objects
STABILITY ISSUES
Fixed: Certain monsters could cause crashes on death events.
What's Next?
We’re still looking into more issues. For now, it’s uncertain how many problems we’ll be able to fix in the near future. There’s one particular issue with the game’s input that seems to occur on certain setups which we’re working on right now. Alongside we’ll work on performance and stability improvements.
But we also need to make progress for the Early Access release. Hence, we’ll start working on some additional features and content. We’ll continue to listen to your feedback about progression, difficulty, balancing, and more. Based on this, some changes may also find their way into the PRELUDE Version.
We hope you’ll keep enjoying the game! Chasing Carrots
Source
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