In this update3
Full notes
Full Halls of Torment update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Store
- Balance
- Performance
Halls of Torment changes
We have a new update for you today with a focus on character control, balancing, and some technical adjustments.
Official Merchandise Store
The official Chasing Carrots shop is now live! If you'd like to support the team or check out some gear, you can find it here: 👉
https://chasingcarrots-shop.fourthwall.com/
Future Development
We are currently working on the next free content update and a paid DLC. We’ll be able to share a few highlights of what’s coming next month.
Patch Notes
Gameplay & Mechanics
The Alchemist: Attacks can now be manually triggered and aimed.
Signets: General Signets now correctly work with Undergrowth and Enlightenment.
Balance & Technical Fixes
- High VoltageAdjusted to fewer, more powerful strikes with shallower scaling to improve performance.
Crown of Thorns (Undergrowth): Now has a limit on vine connections to prevent performance drops and instability.
- Shadow CloakFixed a crash related to this item.
- Damage CalculationFixed an issue where overkill damage was used for stat-scaling items/abilities. These now correctly use actual damage dealt to avoid unintended scaling, crashes and potential overflows.
All the best,
Chasing Carrots
Source
Changelog.gg summarizes and formats this update. How we read updates.
