In this update1
Full notes
Full Halls of Nyarlathotep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- Balance
- Performance
- UI and audio
Halls of Nyarlathotep changes
0.6.5 Update is live!
This is the first content update after Early Access launch. It focuses mainly on the boss fight in the Leng biome. Additionally, we received some feedback regarding balance and introduced lots of changes to weapons and sigils.
Next update will cover improved randomization of maze generation. After that, we move on to Lore and Challenge rooms as this is a big system that will affect the core loop and traversal of the labyrinth.
Patch notes:
Wen'thauq second phase has been added!
New Sigil - Primordial Fury
Changed how Clarity Sigil works - it now additionally deals damage dependent on Sanity regained
Tweaks to Wen'thauq fight parameters
Balancing of most Sigils
Decreased time needed for Lightning Gun to cool off
Attempt at increasing performance of Wen'thauq arena and some particle system
Losing sanity from any source should now correctly reset relaxation timer (the one that allows the player to regain sanity)
Fixed invalid damage reduction modifiers
Major Necronomicon balancing and changes
Fixed Color ex Spatio spell incorrectly giving enemies damage reduction instead of weakening them
Added sound to Tindalo traps
Fixed Discord button and going back from that screen
Thanks for support. Please share your feedback and report bugs to the Discord server!
Source
Changelog.gg summarizes and formats this update. How we read updates.
