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Steam News6 September 20241y ago

Update 1.0.1

As feedback from beta testers are trickling in, we're updating and polishing the game. First off, the new stuff! - Now all levels have names. Yep, the "in-house poet" makes level names too. - Improved level transitions.

Full notes

Full Halloween Picket Maze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Compatibility
  • UI and audio
changedAs feedback from beta testers are trickling in, we're updating and polishing the game.
changedFirst off, the new stuff! - Now all levels have names. Yep, the "in-house poet" makes level names too. - Improved level transitions. No more snapping screens but a smoother fade to and from black, with the level name being presented. - New music. This is only for the main menu for now, we're working on designing the audio landscape for in-game and other menus. - More candies spread out to the levels. Roughly 30% of levels now feature a sugar filled, plastic wrapped goodie. - Is a level too hard? You can now pay the candyman to skip it (just text UI for now). He's not greedy, he just wants three of them per level. Previously the only use for candies was to get the related achievement. - Removed most buttons from level complete screen. Surely Continue is the only sensible option. - More variation in the audio so your ear doesn't get tired of the dog barking at you. - Changed pumpkins to catapult their smaller brethren out-of-sync. This brings a bit more challenge to levels with multiple pumpkins. - Added one more pumpkin to 2nd last level. - Small graphics updates to various levels.
fixedAnd last, the boring bug fixes: - Fixed issue where the tiles adjacent to the exit location was considered walkable. - Noticed that (and fixed) one of the levels had two pumpkins on the exact same place! Whoops. - Fixed the level selection picking the wrong level... now it features a level number on the placeholder button!

Halloween Picket Maze changes

changedAs feedback from beta testers are trickling in, we're updating and polishing the game.
changedFirst off, the new stuff! - Now all levels have names. Yep, the "in-house poet" makes level names too. - Improved level transitions. No more snapping screens but a smoother fade to and from black, with the level name being presented. - New music. This is only for the main menu for now, we're working on designing the audio landscape for in-game and other menus. - More candies spread out to the levels. Roughly 30% of levels now feature a sugar filled, plastic wrapped goodie. - Is a level too hard? You can now pay the candyman to skip it (just text UI for now). He's not greedy, he just wants three of them per level. Previously the only use for candies was to get the related achievement. - Removed most buttons from level complete screen. Surely Continue is the only sensible option. - More variation in the audio so your ear doesn't get tired of the dog barking at you. - Changed pumpkins to catapult their smaller brethren out-of-sync. This brings a bit more challenge to levels with multiple pumpkins. - Added one more pumpkin to 2nd last level. - Small graphics updates to various levels.
fixedAnd last, the boring bug fixes: - Fixed issue where the tiles adjacent to the exit location was considered walkable. - Noticed that (and fixed) one of the levels had two pumpkins on the exact same place! Whoops. - Fixed the level selection picking the wrong level... now it features a level number on the placeholder button!

As feedback from beta testers are trickling in, we're updating and polishing the game.

First off, the new stuff! - Now all levels have names. Yep, the"in-house poet"makes level names too. - Improved level transitions. No more snapping screens but a smoother fade to and from black, with the level name being presented. - New music. This is only for the main menu for now, we're working on designing the audio landscape for in-game and other menus. - More candies spread out to the levels. Roughly 30% of levels now feature a sugar filled, plastic wrapped goodie. - Is a level too hard? You can now pay the candyman to skip it (just text UI for now). He's not greedy, he just wants three of them per level. Previously the only use for candies was to get the related achievement. - Removed most buttons from level complete screen. Surely Continue is the only sensible option. - More variation in the audio so your ear doesn't get tired of the dog barking at you. - Changed pumpkins to catapult their smaller brethren out-of-sync. This brings a bit more challenge to levels with multiple pumpkins. - Added one more pumpkin to 2nd last level. - Small graphics updates to various levels.

And last, the boring bug fixes: - Fixed issue where the tiles adjacent to the exit location was considered walkable. - Noticed that (and fixed) one of the levels had two pumpkins on the exact same place! Whoops. - Fixed the level selection picking the wrong level... now it features a level number on the placeholder button!

Source

Steam News / 6 September 2024

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