In this update4
Full notes
Full Half Sword update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Half Sword changes
Hi everyone!
No new content as we're focusing on 0.6.2, but a Quality of Life & Balancing patch thanks to your feedbacks. We know we say no more patch but... feels like it should help you having fun while waiting for the big one!
Patch notes 0.6.1.5
Abyss
Reworked Zombies. They are weaker in some things but stronger in others. Biting is weaker, but they swing their arms better when unarmed. Also they try to crawl towards you more effectively when their legs are broken and overall more balanced. Also more of them spawn at the same time
Coffin in Abyss nerfed, shouldnt be annoying anymore
Bone breaking and dismemberment turned off for player in Abyss
Physics & Combat
Reworked how death works for player. Now you can control your character to his last breath. That also means you have more chances to give up before dying. Even if you are cut in half, you still dont die instantly. Also its harder to die in Abyss again
Enemies grab less often,
Game generated greatswords are more sane in size and more historically accurate,
Greatswords for Blossfechten are optional, set in game settings,
Crossbow is now the best it ever was. Very reliable, easy to aim (relatively), well balanced against armor,
Fallen bodies are made heavier, dead weight should feel more like dead weight. Let us know if grappling feels worse like this
Reworked weapon sfx,
Draw cutting should be much better and effective,
Weapons now get stuck in wooden surfaces,
Nerfed base blunt damage,
Nerfed naked fists damage,
Nerfed Pollaxe shaft damage,
Bone dislocation in armor is a little harder, bone dislocation while standing is a little harder
Some more stuff, Ai tweaks, Physics tweaks
Settings
Added Camera Settings. They are vast, try yourself,
FPV Camera offset for every helmet, now you will see form the slits (better),
Added slider for fallen body weight scale. In Game Settings,
Added slider for FPV FOV,
Minimum damage value on the slider changed to 1% (from 10%),
Split Screen -- disabled hair for split screen mode, because they caused crashes. Disabled Volumetric clouds for split screen, because they caused visual glitch for player 2 cam. Split screen should work properly now,
Added option to disable hair in general -- if your game still constantly crashes this might help. In Game Settings,
Gameplay settings such as Bone Fragility and Dead Weight kick in instantly and doesn't need restarting the round anymore,
Thanks again for all the feedback, we hope that solve some of your issues and we will continue to fix the others in the future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
