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Steam News13 July 20261mo ago

Patch 0.6.1.5 - Quality of life and balancing for Abyss, Combat, Settings

Hi everyone! No new content as we're focusing on 0.6.2, but a Quality of Life & Balancing patch thanks to your feedbacks. We know we say no more patch but...

In this update4

Full notes

Full Half Sword update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions12 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedNo new content as we're focusing on 0.6.2, but a Quality of Life & Balancing patch thanks to your feedbacks. We know we say no more patch but... feels like it should help you having fun while waiting for the big one!
changedAbyssReworked Zombies. They are weaker in some things but stronger in others. Biting is weaker, but they swing their arms better when unarmed. Also they try to crawl towards you more effectively when their legs are broken and overall more balanced. Also more of them spawn at the same time
changedPhysics & CombatReworked how death works for player. Now you can control your character to his last breath. That also means you have more chances to give up before dying. Even if you are cut in half, you still dont die instantly. Also its harder to die in Abyss again
changedPhysics & CombatCrossbow is now the best it ever was. Very reliable, easy to aim (relatively), well balanced against armor,
changedPhysics & CombatFallen bodies are made heavier, dead weight should feel more like dead weight. Let us know if grappling feels worse like this
changedPhysics & CombatReworked weapon sfx,
Minimum damage value on the slider10%1%Minimum damage value on the slider decreased, nerf

Half Sword changes

addedNo new content as we're focusing on 0.6.2, but a Quality of Life & Balancing patch thanks to your feedbacks. We know we say no more patch but... feels like it should help you having fun while waiting for the big one!
changedReworked Zombies. They are weaker in some things but stronger in others. Biting is weaker, but they swing their arms better when unarmed. Also they try to crawl towards you more effectively when their legs are broken and overall more balanced. Also more of them spawn at the same time
changedReworked how death works for player. Now you can control your character to his last breath. That also means you have more chances to give up before dying. Even if you are cut in half, you still dont die instantly. Also its harder to die in Abyss again
changedCrossbow is now the best it ever was. Very reliable, easy to aim (relatively), well balanced against armor,
changedFallen bodies are made heavier, dead weight should feel more like dead weight. Let us know if grappling feels worse like this

Hi everyone!

No new content as we're focusing on 0.6.2, but a Quality of Life & Balancing patch thanks to your feedbacks. We know we say no more patch but... feels like it should help you having fun while waiting for the big one!

Patch notes 0.6.1.5

Abyss

  • Reworked Zombies. They are weaker in some things but stronger in others. Biting is weaker, but they swing their arms better when unarmed. Also they try to crawl towards you more effectively when their legs are broken and overall more balanced. Also more of them spawn at the same time

  • Coffin in Abyss nerfed, shouldnt be annoying anymore

  • Bone breaking and dismemberment turned off for player in Abyss

Physics & Combat

  • Reworked how death works for player. Now you can control your character to his last breath. That also means you have more chances to give up before dying. Even if you are cut in half, you still dont die instantly. Also its harder to die in Abyss again

  • Enemies grab less often,

  • Game generated greatswords are more sane in size and more historically accurate,

  • Greatswords for Blossfechten are optional, set in game settings,

  • Crossbow is now the best it ever was. Very reliable, easy to aim (relatively), well balanced against armor,

  • Fallen bodies are made heavier, dead weight should feel more like dead weight. Let us know if grappling feels worse like this

  • Reworked weapon sfx,

  • Draw cutting should be much better and effective,

  • Weapons now get stuck in wooden surfaces,

  • Nerfed base blunt damage,

  • Nerfed naked fists damage,

  • Nerfed Pollaxe shaft damage,

  • Bone dislocation in armor is a little harder, bone dislocation while standing is a little harder

  • Some more stuff, Ai tweaks, Physics tweaks

Settings

  • Added Camera Settings. They are vast, try yourself,

  • FPV Camera offset for every helmet, now you will see form the slits (better),

  • Added slider for fallen body weight scale. In Game Settings,

  • Added slider for FPV FOV,

  • Minimum damage value on the slider changed to 1% (from 10%),

  • Split Screen -- disabled hair for split screen mode, because they caused crashes. Disabled Volumetric clouds for split screen, because they caused visual glitch for player 2 cam. Split screen should work properly now,

  • Added option to disable hair in general -- if your game still constantly crashes this might help. In Game Settings,

  • Gameplay settings such as Bone Fragility and Dead Weight kick in instantly and doesn't need restarting the round anymore,

Thanks again for all the feedback, we hope that solve some of your issues and we will continue to fix the others in the future.

Source

Steam News / 13 July 2026

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