Full notes
Full Half Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
Half Sword changes
Hi everyone,
In this hotfix we started looking at your feedback on physics + rolled some additional fixes on the AMD blood polling, as it seems some AMD GPUs were still impacted:
Physics
Lowered character physics substepping intervals. Expected results: better physics precision. Character control and combat should feel better.
Disabled collision between character and their weapons. Weapons should less get stuck during combat and longer weapons shouldn't cause wielder to fall over when stuck.
Kicking is now possible when you are on the ground
Blood
Lowered gravity effect on blood particles, now they fly around more dramatically and are more noticable.
Reworked decals spawning
Fixed more AMD blood polling bug.
Optimization
Cleaned up various materials
Localization
Fixed special characters in various languages which weren't part of the font
Let us know on how you feel about those changes, and in the meantime we will continue working on improving the game,
Thank you again for your support and patience, Half Sword team
Source
Changelog.gg summarizes and formats this update. How we read updates.
