HomeGamesUpdatesPricingMethodology
Steam News3 February 20265mo ago

Hotfix 3: Optimization on Forest, Slums and Blood

Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance.

Full notes

Full Half Sword update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Performance
  • Maps
fixedHi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find:
changedFurther foliage optimization, notably on Forest and Slums map
changedBlood optimization
changedSlums map colliders set up correctly. Now you the round end properly when you go out of map

Half Sword changes

fixedHi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find:
changedFurther foliage optimization, notably on Forest and Slums map
changedBlood optimization
changedSlums map colliders set up correctly. Now you the round end properly when you go out of map

Hi everyone, In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find:

  • Further foliage optimization, notably on Forest and Slums map

  • Blood optimization

  • Slums map colliders set up correctly. Now you the round end properly when you go out of map

  • You can talk your enemies into submission via the taunt mechanic, NPCs will react

  • Minor bug fixes

We're aware that some of you still have the blood splatering issue on AMD cards and are working on it as fast as we can. And of course, we continue the work on other fixes, tunning, and feedback implementation.

Thank you again for your support and patience,

Half Sword team

Source

Steam News / 3 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.