In this update4
Full notes
Full Half-Life: Alyx update
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What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
- Workshop
Half-Life: Alyx changes
Game Features
Added subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese
Bottles now appear to have liquid inside them that sloshes around as you shake them.
UI appears quicker when returning to Main Menu
Improvements to addon management UI
Game Fixes
Added checks for users loading a savegame with missing addons (eg. unsubscribed or deleted)
Added error message if a game fails to load due to a missing map requested by an addon
Various crash fixes
Fixed bug where exiting the game by closing SteamVR could generate bad save files
Workshop Features
Enabled the Postprocessing Editor (Documentation)
Added "Custom Character" example addon (Documentation)
Added example maps for:
Blind Zombie (a.k.a. Jeff)
Hacking and Toner Puzzles
Parked Vehicles and other Interactive Prefabs
Visibility System (Documentation)
Postprocessing Volumes (Documentation)
Added core functionality required for Lua scripting and added some Alyx-specific script bindings for querying VR controller input and creating nav mesh paths from entity scripts
Enabled live bone constraints in SFM, which can be baked/enabled as procedural bones, like cloth
Workshop Fixes
Fixed case where some explicitly specified meshes became hulls. (eg. func_shatterglass will now build in a map without having to enable legacy collision mesh.)
Added some meshes that were missing from parked vehicle prefabs.
Made SFM UI less Dota-specific in a few places
Fixed missing map models (mostly combine stations) in SFM
Fixed Import Sequence in SFM to work correctly on sequences with animated root orientation
Content Build ID: 5087083
Source
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