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Steam News28 May 20206y ago

Half-Life: Alyx Update 1.4 released

Game Features Added subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese Bottles now appear to have liquid inside them that sloshes around as you shake them.

In this update4

Full notes

Full Half-Life: Alyx update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes9 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Fixes
  • Workshop
addedGame FeaturesAdded subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese
changedGame FeaturesUI appears quicker when returning to Main Menu
changedGame FeaturesImprovements to addon management UI
addedGame FixesAdded checks for users loading a savegame with missing addons (eg. unsubscribed or deleted)
addedGame FixesAdded error message if a game fails to load due to a missing map requested by an addon
fixedGame FixesVarious crash fixes

Half-Life: Alyx changes

addedAdded subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese
changedUI appears quicker when returning to Main Menu
changedImprovements to addon management UI
addedAdded checks for users loading a savegame with missing addons (eg. unsubscribed or deleted)
addedAdded error message if a game fails to load due to a missing map requested by an addon

Game Features

  • Added subtitles for: Brazilian Portuguese, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese

  • Bottles now appear to have liquid inside them that sloshes around as you shake them.

  • UI appears quicker when returning to Main Menu

  • Improvements to addon management UI

Game Fixes

  • Added checks for users loading a savegame with missing addons (eg. unsubscribed or deleted)

  • Added error message if a game fails to load due to a missing map requested by an addon

  • Various crash fixes

  • Fixed bug where exiting the game by closing SteamVR could generate bad save files

Workshop Features

  • Enabled the Postprocessing Editor (Documentation)

  • Added "Custom Character" example addon (Documentation)

  • Added example maps for:

    • Blind Zombie (a.k.a. Jeff)

    • Hacking and Toner Puzzles

    • Parked Vehicles and other Interactive Prefabs

    • Visibility System (Documentation)

    • Postprocessing Volumes (Documentation)

  • Added core functionality required for Lua scripting and added some Alyx-specific script bindings for querying VR controller input and creating nav mesh paths from entity scripts

  • Enabled live bone constraints in SFM, which can be baked/enabled as procedural bones, like cloth

Workshop Fixes

  • Fixed case where some explicitly specified meshes became hulls. (eg. func_shatterglass will now build in a map without having to enable legacy collision mesh.)

  • Added some meshes that were missing from parked vehicle prefabs.

  • Made SFM UI less Dota-specific in a few places

  • Fixed missing map models (mostly combine stations) in SFM

  • Fixed Import Sequence in SFM to work correctly on sequences with animated root orientation

Content Build ID: 5087083

Source

Steam News / 28 May 2020

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