Full notes
Full Hail to the Rainbow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
Hail to the Rainbow changes
Hello! An update for the Hail to the Rainbow demo has been released.
The new build is optimized for 64-bit OS architecture. This might fix crashes on some systems. If you’re testing the new build and previously experienced crashes, please let me know if the issue is resolved. - An FOV setting has been added (with a maximum limit of 80 for technical reasons). If you've launched the demo before, please check this setting in the menu, as it’s a new variable and might reset. - Key bindings for gear shift and reverse can now be customized. Similarly, if you've played before, it’s worth re-checking this setting. - When the HUD is enabled during the robot fight, the enemy's health bar is now displayed. - The robot's behavior in the second part of the demo is now more predictable. - Ignat’s hands now show bloodstains when health is low and snow effects when outside. - A potential fix for ultra-wide monitor menu display issues has been applied (though it’s hard to confirm without testing). - Crunch compression for textures has been disabled, which might also help with resource loading and reduce crashes. As a result, the build size is now slightly larger (5 GB), but memory and VRAM usage remain the same.
Source
Changelog.gg summarizes and formats this update. How we read updates.
