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Steam News9 November 20241y ago

DEMO Update 1.0.3

Hello! An update for the Hail to the Rainbow demo has been released. The new build is optimized for 64-bit OS architecture. This might fix crashes on some systems.

Full notes

Full Hail to the Rainbow update

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What changed

0 fixes0 additions1 change0 removals
  • Fixes
changedThe new build is optimized for 64-bit OS architecture. This might fix crashes on some systems. If you’re testing the new build and previously experienced crashes, please let me know if the issue is resolved. - An FOV setting has been added (with a maximum limit of 80 for technical reasons). If you've launched the demo before, please check this setting in the menu, as it’s a new variable and might reset. - Key bindings for gear shift and reverse can now be customized. Similarly, if you've played before, it’s worth re-checking this setting. - When the HUD is enabled during the robot fight, the enemy's health bar is now displayed. - The robot's behavior in the second part of the demo is now more predictable. - Ignat’s hands now show bloodstains when health is low and snow effects when outside. - A potential fix for ultra-wide monitor menu display issues has been applied (though it’s hard to confirm without testing). - Crunch compression for textures has been disabled, which might also help with resource loading and reduce crashes. As a result, the build size is now slightly larger (5 GB), but memory and VRAM usage remain the same.

Hail to the Rainbow changes

changedThe new build is optimized for 64-bit OS architecture. This might fix crashes on some systems. If you’re testing the new build and previously experienced crashes, please let me know if the issue is resolved. - An FOV setting has been added (with a maximum limit of 80 for technical reasons). If you've launched the demo before, please check this setting in the menu, as it’s a new variable and might reset. - Key bindings for gear shift and reverse can now be customized. Similarly, if you've played before, it’s worth re-checking this setting. - When the HUD is enabled during the robot fight, the enemy's health bar is now displayed. - The robot's behavior in the second part of the demo is now more predictable. - Ignat’s hands now show bloodstains when health is low and snow effects when outside. - A potential fix for ultra-wide monitor menu display issues has been applied (though it’s hard to confirm without testing). - Crunch compression for textures has been disabled, which might also help with resource loading and reduce crashes. As a result, the build size is now slightly larger (5 GB), but memory and VRAM usage remain the same.

Hello! An update for the Hail to the Rainbow demo has been released.

  • The new build is optimized for 64-bit OS architecture. This might fix crashes on some systems. If you’re testing the new build and previously experienced crashes, please let me know if the issue is resolved. - An FOV setting has been added (with a maximum limit of 80 for technical reasons). If you've launched the demo before, please check this setting in the menu, as it’s a new variable and might reset. - Key bindings for gear shift and reverse can now be customized. Similarly, if you've played before, it’s worth re-checking this setting. - When the HUD is enabled during the robot fight, the enemy's health bar is now displayed. - The robot's behavior in the second part of the demo is now more predictable. - Ignat’s hands now show bloodstains when health is low and snow effects when outside. - A potential fix for ultra-wide monitor menu display issues has been applied (though it’s hard to confirm without testing). - Crunch compression for textures has been disabled, which might also help with resource loading and reduce crashes. As a result, the build size is now slightly larger (5 GB), but memory and VRAM usage remain the same.

Source

Steam News / 9 November 2024

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