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Steam News7 May 20261mo ago

Update Notes for Version 1.5.0

Attention, fellow cultists. The Devourer needs a hug. We've had a few fun weeks since our last update working on adjustments and new mechanics and visuals.

Full notes

Full Hail the Devourer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions0 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
addedWe've had a few fun weeks since our last update working on adjustments and new mechanics and visuals. We are starting to get more and more coverage of the game by content creators on YouTube and are always delighted to get the chance to see people enjoying the game. A special shout-out to @GrayStillPlays on YouTube for doing a fantastic video this week. We'd recommend everybody check out the video and his channel.
addedThe big news this week is that our old galaxy upgrade visualization has been replaced by a brand new beautiful sigil design with some unsettling animations and sound effects. The Devourer approves. While we loved the old galaxy design, this new format is designed to be more usable and to really show your progress and what you upgraded through the levels.
addedEven bigger news than that is our new upgrade mechanic and visual in The Chosen mode. While The Spoiled mode retains the current random 3-upgrade selection, we experimented with a new concept in The Chosen mode. We've been hearing a lot of feedback that players would like to have more control over the path of upgrades they choose, especially as the shrines and new upgrade options unlock. So after some playtesting, we created the new radial upgrade selection panel where you can choose any of the available upgrades whenever you want. The only rule is that you can only choose the same upgrade once per level. This rule was already in place behind the scenes in our select-3 mode for the best upgrades with a backend cooldown function. We feel this gives more transparency to how that mechanic works but allows you more options so you don't have to rely on RNG. Give it a shot and tell us what you think.
addedNew FeaturesNew upgrade sigil visualization replaces the spiral galaxy on the upgrade menu, shows your upgrades organized by level on a radial display
addedNew FeaturesNew Upgrade Circle pick modal in the Chosen mode, all unlocked stats appear at once around a central display, one pick per stat per level
removedNew FeaturesLocked shrine upgrades now appear in the Upgrade Circle as disabled options with "Unlocks at Level X" hover text, so you can see the full roadmap

Attention, fellow cultists. The Devourer needs a hug.

We've had a few fun weeks since our last update working on adjustments and new mechanics and visuals. We are starting to get more and more coverage of the game by content creators on YouTube and are always delighted to get the chance to see people enjoying the game. A special shout-out to @GrayStillPlays on YouTube for doing a fantastic video this week. We'd recommend everybody check out the video and his channel.

The big news this week is that our old galaxy upgrade visualization has been replaced by a brand new beautiful sigil design with some unsettling animations and sound effects. The Devourer approves. While we loved the old galaxy design, this new format is designed to be more usable and to really show your progress and what you upgraded through the levels.

Even bigger news than that is our new upgrade mechanic and visual in The Chosen mode. While The Spoiled mode retains the current random 3-upgrade selection, we experimented with a new concept in The Chosen mode. We've been hearing a lot of feedback that players would like to have more control over the path of upgrades they choose, especially as the shrines and new upgrade options unlock. So after some playtesting, we created the new radial upgrade selection panel where you can choose any of the available upgrades whenever you want. The only rule is that you can only choose the same upgrade once per level. This rule was already in place behind the scenes in our select-3 mode for the best upgrades with a backend cooldown function. We feel this gives more transparency to how that mechanic works but allows you more options so you don't have to rely on RNG. Give it a shot and tell us what you think.

Thank you again to all of you who are still discovering and playing the game. We are learning so much from this process and love adjusting and tweaking everything to make the best experience possible.

New Features

  • New upgrade sigil visualization replaces the spiral galaxy on the upgrade menu, shows your upgrades organized by level on a radial display

  • New Upgrade Circle pick modal in the Chosen mode, all unlocked stats appear at once around a central display, one pick per stat per level

  • Locked shrine upgrades now appear in the Upgrade Circle as disabled options with "Unlocks at Level X" hover text, so you can see the full roadmap

Balance Changes

  • Building HP curve smoothed and steepened in late game; the run-in (L1–5) is no longer free, and L31–40 ramps faster to keep pace with the new attack mechanics

Bug Fixes

  • Fixed upgrade credits being tracked to the wrong level (recorded at new level instead of the level that earned them)

  • Fixed Incremental upgrade credits being recorded one level early on the sigil

  • Fixed element-stat upgrades (Ice Siphon, Bio Detonation, Lightning Burst, etc.) showing in the upgrade menu before their shrines were unlocked

  • Fixed boon-granted upgrades not appearing on the sigil until the next refresh

  • Fixed sigil reveal animation freezing partway when switching tabs in the upgrade menu

  • Fixed sigil tab-switch snap incorrectly filling partial levels with all 7 nodes

  • Fixed sigil arm visually shifting when hovering the innermost node

Source

Steam News / 7 May 2026

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