Full notes
Full Hack 'n' Stack update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Server
- Maps
We are actively working on optimizing the online mode for the first level of our game. This level is currently in development, and we are ensuring that the multiplayer experience is smooth and responsive from the very first seconds of gameplay!
💡 Challenges of Online Development:
Creating an online level comes with many technical challenges. We need to ensure a stable connection between players, synchronize their actions in real time, manage ping variations, and prevent desynchronization that could affect the gaming experience.
🕹️ Minimal Latency, Maximum Fluidity:
We are doing everything we can to reduce response time between players and provide a responsive gameplay experience. Every action should be immediate, with no frustrating lag.
🔗 Perfect Synchronization:
We are fine-tuning communication systems between clients and servers to ensure seamless interactions with no delays. This requires precise adjustments so that every movement, attack, or interaction feels smooth for all players.
🛠️ Time and Effort Required:
Developing a high-performance multiplayer mode takes time and extensive testing. We spend hours simulating various network conditions, optimizing code to minimize data exchanges, and fixing bugs related to online interactions. Every detail matters in delivering an immersive and fluid gaming experience.
We can't wait to share this first stage of the game with you at its best connectivity! Stay tuned for upcoming updates. Thank you for your patience and support! 🎮🔥
Source
Changelog.gg summarizes and formats this update. How we read updates.
