Full notes
Full Hack and Slime update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Here it comes...
What changed
- Balance
- UI and audio
- Fixes
- Gameplay
- Store
Hack and Slime changes
WINTER SALES!
We at Hack and Slime team are very happy to bring, together with the weekly update, the first winter sales of our game.
A 35% discount for those who don't have it yet or want to give it away to play on vacation days, less than €3 or $4 for more than a year and a half of work and constant updates (yes, that's what it's like to be an independent developer)
Do not think about it, join the adventure of crushing Slime and farm for tens of hours to become a monster grinder.
Who knows, maybe soon Hack and Slime will raise the price permanently...
Thank you for playing Hack and Slime.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft
Changelog
An error that maintained the sound of the "Slimes Spawners" has been corrected by leaving Warpmazon.
An error has been corrected that prevented seeing the increase in "skill power" statistics that increased equipment.
The progression of the game in "The Sewers 1" has been facilitated
A Nagga spawner has been corrected in "The Dungeons 1"
Part of the "The Pit" design to improve combat has been modified.
Pending changes
Fix bugs in behavior and spawn of various enemies.
Add Andariel's shop and its upgrade mechanic.
Add "The Pillar of Autumn" side quest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
