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Steam News23 March 20242y ago

Monthly Update!

Good morning, Hack and Slime players! Steam post image This update is very special.

Full notes

Full Hack and Slime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes24 additions26 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedThis update is very special. As we've mentioned on other occasions, the transition from Construct 3 to Unity is imminent, bringing with it all the enhancements and new content that entails. Hack and Slime will be bigger than ever; with new characters, menus, abilities, and millions of equipment pieces.
addedUnfortunately, this poses an inconvenience for our more experienced players: the saved game system is not compatible. Hack and Slime will have too much added content to support save file porting between different engines. We need to be clear about this, as we have in the past: saved games will be lost.
changedWe understand that this may not sound very promising, but trust us, the best is yet to come. Hack and Slime will be a huge game before you know it, and you'll be able to spend hundreds of hours farming and defeating endless hordes of monsters.
changedpa_0.5.0.0The collision system has been improved so that characters and enemies do not get stuck when changing from solid to platform
fixedpa_0.5.0.0Fixed a bug related to "dropping" from non-solid platforms
addedpa_0.5.0.0Skullpider now has lighting in the abdomen and eyes to see her better in the dark

Good morning, Hack and Slime players! Steam post image

This update is very special. As we've mentioned on other occasions, the transition from Construct 3 to Unity is imminent, bringing with it all the enhancements and new content that entails. Hack and Slime will be bigger than ever; with new characters, menus, abilities, and millions of equipment pieces.

Unfortunately, this poses an inconvenience for our more experienced players: the saved game system is not compatible. Hack and Slime will have too much added content to support save file porting between different engines. We need to be clear about this, as we have in the past: saved games will be lost.

Additionally, during the initial weeks, there won't be a functional saving system. We'll maintain a pre-alpha version for testing on the main Steam branch. We need to do it this way to achieve massive testing from our players and rapidly address any issues that may arise.

We understand that this may not sound very promising, but trust us, the best is yet to come. Hack and Slime will be a huge game before you know it, and you'll be able to spend hundreds of hours farming and defeating endless hordes of monsters.

That's why we're asking for your collaboration and feedback on the Bullwaresoft Discord, to improve Hack and Slime and make it the best Hack and Slash possible:

OFFICIAL DISCORD

pa_0.5.0.0

Changelog:

The collision system has been improved so that characters and enemies do not get stuck when changing from solid to platform

Created and implemented the Skullspider enemy (Behaviour, stats and animations)

Fixed a bug related to "dropping" from non-solid platforms

Skullpider now has lighting in the abdomen and eyes to see her better in the dark

Created and implemented the Ogrog enemy (Behaviour, stats and animations)

Characters now retain their stats, level and skill/attribute points after returning to the main menu

The icy familiar and its trail will now appear bright regardless of external light

Now when changing scenes the player's level will be correctly displayed on the HUD

Skullspider will now end his run if he encounters a non-solid platform

Fixed a bug that blocked the movement of the skeleton in some height changes

Barricades now have physics and stop characters from moving forward

The barricades now stop the advance of the warrior's Dash.

Spiked barricades now damage characters

Creation and implementation of the Batmon enemy.

The Batmon enemy will now hover at random points above the player to avoid overlapping.

Added sounds for all of Batmon's actions and status.

The interact icon will no longer appear if the interactable object is in cooldown (for example with mobile platforms)

Added bomb throwing sound to the Ratapunky enemy.

The music volume in The Sewers has been slightly reduced.

The Slime now heads towards the player when appearing in the scene.

All sounds have been added for the correct operation of the O-grog.

The O-Grog now has all character sounds included

Now Batmon has all character sounds included

Now when the skeleton walks it plays random footsteps sounds

The elevator menu is now available to make quick trips between scenes

Added animation to the elevator door to open when the player is nearby

Added sounds to the elevator menu (closing, arriving, opening, error when pressing the same active scene)

The duration of the fade to black when entering the elevator or any shop in Humble Village has been significantly reduced.

All characters in Humble Village now change their character orientation.

Now skullspider has all the sounds of his behavior added

Now the Slime has all the sounds of its behavior added

Added warning signage system for NPCs and Warpmazon

Added the splash screen, the command recommendation screen and the ability to skip them

Added signage system for unlocked elevator warning

Skullspider now has all of his behavior sounds implemented

Slime attack sound updated

Added elevator unlocking system

Fixed a bug related to sampling of npcs and location signs in Humble Village

The initial number of potions in the combat hud is now 0

Skullspider's behavior and operating rules have been improved

Added a waiting sound while filling the character confirmation bar in the main menu

Enemies and their projectiles will now ignore barricades

Fixed a splash screen bug that allowed the main menu to be loaded multiple times

The background of the inventory menu has been changed and now reflects the number of scrolls

The dynamic glyph system has been fully implemented (UI and Gameplay)

Humble Village npcs now have the interact icon visible

Fixed a bug that allowed you to navigate through the main menu before it was fully visible

Adjusted health regeneration time

Some graphics in the inventory and attributes menu have been updated

If the player attempts to cast a skill without enough mana a failure or error sound will be played

Coins will now play impact sound when touching all types of platforms

Added impact and destruction sounds to barricades

The combat HUD will now show skill cooldowns

Now when the character does not have the necessary mana to execute an equipped skill, the combat hud will show it in gray

Now when a character levels up their life and mana are restored to 100%

The new mage skill "Flaming Familiar" has been created and implemented

The skill system has been modified so that if you summon a familiar while having another already summoned, it will disappear

Familiar skill icons will now disappear from the combat hud if unequipped

Fixed a bug that prevented the flaming familiar from targeting the enemy "Batmon"

Fixed a bug that prevented the flaming familiar from targeting the enemy "Treasure Goblin"

Canceling a familiar now does not trigger the ability's cooldown and plays a "retreat" sound (placeholder)

Icicle ability now has a breaking sound

Added the "Voltaic Nova" skill for the mage. It has been integrated throughout the HUD

The Flame Familiar now scales its damage correctly

Humble Village information signs now appear more easily

Source

Steam News / 23 March 2024

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