Full notes
Full Hack and Slime update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Here it comes...
What changed
- Gameplay
- UI and audio
- Fixes
Hack and Slime changes
THE WEEKLY UPDATE!
Chibi version of Sadman, the NPC who starts the quest "anomalous materials"
How are you all slime hunters? We hope well.
This week the update will focus on tweaks and fixes
BORED! GET MY MONEY BACK!
We know you're looking forward to new content for Hack and Slime, but we need to get everything perfectly set up for the upcoming "Anomalous Materials" quest and the Warpmazon floors that open up as you progress through it.
We only ask you to wait a little longer, and if you like our game, give us a review on Steam.
Thank you very much for playing Hack and Slime!
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft
Changelog
The design of "The Dungeons 1" has been adapted for the mission "Anomalous Materials"
Guillotine collisions have been improved, now Corid can dodge them better
The vertical movement timer platform has been added
All Corid interactions have been improved with all types of mobile platforms
The sounds of mobile platforms, their gears, and levers have been updated.
Various bugs related to mobile platforms have been solved
Chamber behavior standards related to mobile platforms have been introduced
An error has been corrected that allowed a town portal from the training room
Some design errors have improved the training room
Even if you can't see it, they have expanded and improved: The Mortuary, The Hole and The Dungeons 2
Pending changes
Add main quest "Anomalous Materials".
Add "The Pillar of Autumn" side quest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
