What changed
1 fix0 additions0 changes0 removals
fixed⦁ Removed volumetric fog for performance and framerate improvement ⦁ Improved Spawn rate for Keys and healing items with basic enemies. ⦁ Made Red enemies always spawn an item on death. (red keys are now 65% of drops) ⦁ Red Enemies will sometimes spawn HP pickups now. ⦁ Added tip text when in the Escape Pad's range ⦁ Added new Objective prompt for clarity. ⦁ Fixed an issue where stamina would not refill when depleted ⦁ Increased stamina refill rate for this mode only. ⦁ fixed an issue where the current combo chain would not reset properly. ⦁ Added new stun animations to the Enemies.
Hachishaku changes
fixed⦁ Removed volumetric fog for performance and framerate improvement ⦁ Improved Spawn rate for Keys and healing items with basic enemies. ⦁ Made Red enemies always spawn an item on death. (red keys are now 65% of drops) ⦁ Red Enemies will sometimes spawn HP pickups now. ⦁ Added tip text when in the Escape Pad's range ⦁ Added new Objective prompt for clarity. ⦁ Fixed an issue where stamina would not refill when depleted ⦁ Increased stamina refill rate for this mode only. ⦁ fixed an issue where the current combo chain would not reset properly. ⦁ Added new stun animations to the Enemies.
Chado's nightmare fixes
⦁ Removed volumetric fog for performance and framerate improvement ⦁ Improved Spawn rate for Keys and healing items with basic enemies. ⦁ Made Red enemies always spawn an item on death. (red keys are now 65% of drops) ⦁ Red Enemies will sometimes spawn HP pickups now. ⦁ Added tip text when in the Escape Pad's range ⦁ Added new Objective prompt for clarity. ⦁ Fixed an issue where stamina would not refill when depleted ⦁ Increased stamina refill rate for this mode only. ⦁ fixed an issue where the current combo chain would not reset properly. ⦁ Added new stun animations to the Enemies.