HomeGamesUpdatesPricingMethodology
Steam News5 January 20266mo ago

Hachishaku UPDATE 3.1

Chado's nightmare fixes ⦁ Removed volumetric fog for performance and framerate improvement ⦁ Improved Spawn rate for Keys and healing items with basic enemies. ⦁ Made Red enemies always spawn an item on death.

Full notes

Full Hachishaku update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixed⦁ Removed volumetric fog for performance and framerate improvement ⦁ Improved Spawn rate for Keys and healing items with basic enemies. ⦁ Made Red enemies always spawn an item on death. (red keys are now 65% of drops) ⦁ Red Enemies will sometimes spawn HP pickups now. ⦁ Added tip text when in the Escape Pad's range ⦁ Added new Objective prompt for clarity. ⦁ Fixed an issue where stamina would not refill when depleted ⦁ Increased stamina refill rate for this mode only. ⦁ fixed an issue where the current combo chain would not reset properly. ⦁ Added new stun animations to the Enemies.

Hachishaku changes

fixed⦁ Removed volumetric fog for performance and framerate improvement ⦁ Improved Spawn rate for Keys and healing items with basic enemies. ⦁ Made Red enemies always spawn an item on death. (red keys are now 65% of drops) ⦁ Red Enemies will sometimes spawn HP pickups now. ⦁ Added tip text when in the Escape Pad's range ⦁ Added new Objective prompt for clarity. ⦁ Fixed an issue where stamina would not refill when depleted ⦁ Increased stamina refill rate for this mode only. ⦁ fixed an issue where the current combo chain would not reset properly. ⦁ Added new stun animations to the Enemies.

Chado's nightmare fixes

⦁ Removed volumetric fog for performance and framerate improvement ⦁ Improved Spawn rate for Keys and healing items with basic enemies. ⦁ Made Red enemies always spawn an item on death. (red keys are now 65% of drops) ⦁ Red Enemies will sometimes spawn HP pickups now. ⦁ Added tip text when in the Escape Pad's range ⦁ Added new Objective prompt for clarity. ⦁ Fixed an issue where stamina would not refill when depleted ⦁ Increased stamina refill rate for this mode only. ⦁ fixed an issue where the current combo chain would not reset properly. ⦁ Added new stun animations to the Enemies.

Source

Steam News / 5 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.