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Full Hachishaku update
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Hello Everyone! The gravure mode Update (v2.0) will be ready soon! I anticipate releasing it for next weekend.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Hachishaku changes
I had to cut some ideas and features just so I could get this out in a rational amount of time, but I intend to continue updating the game after that's out if possible! I wanted to add in some of the bug fixes and adjustments that I 've been working on now so that you can enjoy some of it for this weekend though, so this current patch (v1.9) includes the following;
Added Stamina Power Up Snack "Taiyaki" - Gives 60 sec of infinite stamina for running
Added Invincibility Power Up Snack "Dekka Niku" - Gives 60 sec invincibility.
Adjusted photo collection system for the achievement
Fixed Several localization issues
Added a "jizo saver" to the shrine building in the graveyard so that the jizo will respawn if dropped out of bounds.
Fixed an issue where using the call button would prevent Hachishaku from spawning at the beginning of the game. Also increased it's range. (however, calling when inside of a house can confuse the ai, if she gets stuck somewhere please try calling her to reset her behavior!)
Improved Hachishaku's AI is WIP, but it is more stable than before. For gravure mode it will be even better!
Added new voice lines for Hachishaku to make her reactions have more emotion
Improved the footstep sound effects for both Chado-san and Hachishaku
Increased the money received from completing the game
made menus and interactions more stable
Steam post image Steam post image
Things that will be added with Gravure Mode (all complete but in polishing and testing phase):
New Map (Lakeside Resort)
Added several new Hachishaku interactions around the Story mode map. (try using the "call" to bring her near certain areas to see if she will interact! Just make sure to hide before she sees you)
New Hachishaku Interactions in both game modes
You can now rotate Hachishaku in the costume menu!
"Gravure Chance" interactions - cutscene style interactions where you can take photos with special lighting and animation. These are hidden spots! Use Call to bring Hachishaku over to any interesting looking areas to start the scene!
Added Screenshot function (uses Q key, but you can also use F12 if you want to save to steam as well as your selected save location)
New Achievements Added:
(View all 5 gravure chance videos!)
Find all notes in the main game
Take your first photo in gravure mode's Gravure Chance
Steam post image Steam post image
Things I am still working on for future updates;
2 New Costumes models
New Hats
Shrink bomb - Make Hachishaku the height of an average Japanese woman with a new smoke bomb.
Breast and height adjustment sliders in the costume menu
Full gamepad control and SteamDeck support
A few more costumes and alternate colors for current costumes
better Hachishaku teleporting (Adding VFX, adjusting spawn location and logic)
Things I am considering for future updates
Chado-Man mode - pacman style mini game for collecting money and secret unlocks
Hachishaku Game - Darumasan ga Koronda style game
Alternate map for Gravure mode
Day/Night cycle for Gravure mode to add variety
Hachishakusama Returns! - A mode in a new map where the evil Hachishaku from the past returns to take Chado's soul. Play as Hana-Hachishaku to save Chado-san. (will add new journals and notes to all modes!)
Unfortunately there are some features I have tried to figure out but don't think I can add for this game.I will try my hardest, but they are now low priority because I think they are beyond my ability right now, so I don't want to make a promise that it can be done. If I am able to solve these issues I will at some point!
Key Mapping - It just keeps breaking with my current code and re-working the whole system will take too much work to fix right now. I will 100% solve this for the next game. If I am able to figure out
Hachishaku entering buildings - I've come up with a method that could work, but it will take a little more time to get it working consistently enough that Hachishaku doesn't get stuck inside anywhere. For Now I will consider this as a "maybe in the future". The good news is that In any future game This issue is definitely solved from day 1. The main issue is how big Hachishaku is and how narrow the hallways inside are. So these buildings are just not suited for a giant waifu. Right now she gets stuck in interaction loops if she is too close to other doors.
Thank you all for your support so far! I hope you have been enjoying your time with Hana-chan and Chado-san! Gravure mode should be out next weekend and I am working as hard as I can to fill it with lots of fun content and romance!
Source
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