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Steam News23 April 20251y ago

Update Note:

- A system of levels, experience (training - fights), and points per level has been created to develop strategies in fights as the rounds progress. - Minor aesthetic improvements have been made to the menus.

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Full GymFistprint update

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What changed

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  • Balance
fixedA system of levels, experience (training - fights), and points per level has been created to develop strategies in fights as the rounds progress. - Minor aesthetic improvements have been made to the menus. - The fight system has been modified; it is now possible to block blows when running out of air. - Bug fixes have been fixed at the end of each round, such as cutting out "block broken" or "out of breath" states.
  • A system of levels, experience (training - fights), and points per level has been created to develop strategies in fights as the rounds progress. - Minor aesthetic improvements have been made to the menus. - The fight system has been modified; it is now possible to block blows when running out of air. - Bug fixes have been fixed at the end of each round, such as cutting out "block broken" or "out of breath" states.

Source

Steam News / 23 April 2025

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