Full notes
Full GymFistprint update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
A system of levels, experience (training - fights), and points per level has been created to develop strategies in fights as the rounds progress. - Minor aesthetic improvements have been made to the menus. - The fight system has been modified; it is now possible to block blows when running out of air. - Bug fixes have been fixed at the end of each round, such as cutting out "block broken" or "out of breath" states.
Source
Changelog.gg summarizes and formats this update. How we read updates.
