Full notes
Full GymFistprint update
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What changed
- UI and audio
GymFistprint changes
Major update:
The camera style in fights has been changed. Previously, the camera was behind the player, viewing the opponent. Now, both fighters are shown in a side view, adjusting to the distance between them. - This camera change improves the damage activation distances and enhances fight animations. - Minor improvements have been made to the VFX (impact effects) in fights and training. - The 3D design of the boxing gloves has been updated. - Fixed a bug that prevented consecutive fights with gym partners. - PvP fights are now enabled again, with no issues loading fighters. - Adjusted KO count times. - Fights have been increased from 2 minutes per round (like amateur fights) to 3 minutes per round. - Fixed bugs in character rotations during various interactions and fights. - Minor improvements have been made to the visuals and effects in the game menus. - Some sounds in the menu interactions have been changed. - Now, when no country is selected to represent, the gym is automatically selected and its flag is displayed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
