In this update1
Full notes
Full GwenBlade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
GwenBlade changes
Weapons
There is a 5 weapons in the game
Treble Clef Sword - old reliable weapon with medium range and speed
Alto Clef Bow - good for dealing damage at great distances
Bass Clef Scythe - Slower weapon with larger swings
Blunder Trombone - Great for staggering and dealing huge damage
Electric Guitar - Shockingly good, but have restricted mobility
Each weapon has a unique moveset of animations/ There is main weapons on LMB and range weapons at RMB that uses notes to shoot
Weapons are dropping from every boss (arenas 5.10.12.15.20.24) and have 3 stats
Damage - it's a multiplier of base damage of the weapon. This stat is always higher on the new weapon.
Speed - it's a multiplier of base animation speed and downtime between hits. This stat has random nature
Range - Multiplier of swing size. This stat has random nature
Overall, it's freshens the gameplay and make boss battles more meaningful, cause you getting sweet new weapon for your arsenal!
Talents
Misery - it's negative energy and you better use it than collect it yourself.
Same way it works in GwenBlade where your Miseries are fuel to become better! Bad experience is still experience^^~
Right now you can increase your Max health, get more MOTIVATION, Damage and learn new tricks to deal with stress more efficiently!
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Overall this update include all groundwork for new weapons and talents, that would be implemented with every new Update.
I'm solodev and trying my best, and welcome any feedback!
Weekly Updates will be coming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
