HomeGamesUpdatesPricingMethodology
Steam News18 December 20256mo ago

GwenBlade Post launch update №1

First, I want to thank you all for supporting me this whole time^^~ Steam post image GwenBlade was a very complex and ambitious project even for the second game, and I've made a lot of mistakes.

Full notes

Full GwenBlade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedSteam post image GwenBlade was a very complex and ambitious project even for the second game, and I've made a lot of mistakes. Some of them led to the unfinished character dialogues and the inability to bake shadows on maps, which rendered the game un-updatable without further issues. I'm so glad that I continued working on games, and it led me to overcome those issues, and not all levels have new baked lightning, and also on top of that, complete dialogues for every character I also heard a lot of feedback on platforming, and to ease the player's pain i added double jump and also tweaked the gravity to make it much more predictable to traverse the area. By far the biggest news is - it's not only the first update in a year, but also the first in a new line of monthly updates! I want to address most, if not all, fair criticism that this game received I want to bring it to the intended design(a lot of scraped and undercooked mechanics will be realised to their full potential) I want to make a good game Thank you all once again, and I would love to see you fighting depression!

GwenBlade changes

addedSteam post image GwenBlade was a very complex and ambitious project even for the second game, and I've made a lot of mistakes. Some of them led to the unfinished character dialogues and the inability to bake shadows on maps, which rendered the game un-updatable without further issues. I'm so glad that I continued working on games, and it led me to overcome those issues, and not all levels have new baked lightning, and also on top of that, complete dialogues for every character I also heard a lot of feedback on platforming, and to ease the player's pain i added double jump and also tweaked the gravity to make it much more predictable to traverse the area. By far the biggest news is - it's not only the first update in a year, but also the first in a new line of monthly updates! I want to address most, if not all, fair criticism that this game received I want to bring it to the intended design(a lot of scraped and undercooked mechanics will be realised to their full potential) I want to make a good game Thank you all once again, and I would love to see you fighting depression!

First, I want to thank you all for supporting me this whole time^^~

Steam post image GwenBlade was a very complex and ambitious project even for the second game, and I've made a lot of mistakes. Some of them led to the unfinished character dialogues and the inability to bake shadows on maps, which rendered the game un-updatable without further issues. I'm so glad that I continued working on games, and it led me to overcome those issues, and not all levels have new baked lightning, and also on top of that, complete dialogues for every character I also heard a lot of feedback on platforming, and to ease the player's pain i added double jump and also tweaked the gravity to make it much more predictable to traverse the area. By far the biggest news is - it's not only the first update in a year, but also the first in a new line of monthly updates! I want to address most, if not all, fair criticism that this game received I want to bring it to the intended design(a lot of scraped and undercooked mechanics will be realised to their full potential) I want to make a good game Thank you all once again, and I would love to see you fighting depression!

Source

Steam News / 18 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.