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Steam News8 January 20224y ago

Update 21 - Zombie House, MP7, better grip detection, and optimizations

Main Features: -zombie map where you can shoot zombies -improved grip detection area and gripping prioritizaiton for gun attachments -added MP7A1 (PDW) New: -added Zombie House map and new zombie type enemies -improved

Full notes

Full GW: Legacy update

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What changed

1 fix1 addition1 change0 removals
  • Maps
addedMain Features: -zombie map where you can shoot zombies -improved grip detection area and gripping prioritizaiton for gun attachments -added MP7A1 (PDW)
changedNew: -added Zombie House map and new zombie type enemies -improved grip detection area, making gripping objects near hand feel better -added MP7A1 (PDW) and HK4.6x30mm caliber -implemented grip priority settings for gun attachments, your hand will now prioritize gripping attachments first before gripping your gun
fixedChanges: -tweaked quest cpu usage for battery consumption optimsation -made bullet holes properly disappear on human enemy when they die and fade away -reduced lag when spawning grenade explosion effects for the first time -fixed RPG being insertable into launcher after being activated -reduced unwanted handjerk animation when grabbing bullet after force pulling it -tweaked dummy soldier texture settings to attempt to fix dummy soldier turning black for quest on death -made scar H/L color and appearance slightly darker -reduced chance of thumb passing through object when gripping for first time -made vehicle bodies non-grippable to fix vehicle epilipsy and out of control rolling -added small buffer when spawning from sandbox spawner so that your pointer needs to be 50cm away to respawn next item -fixed MP Rex 412 suppressor issue when opening the revolver -increased reflex sight base zeroing from 6 MOA to 10 MOA -fixed not being able to spawn sandbox items in vehicle map outside of the hangar -added android engine ini config for multiplayer -increased grip area detection of your hands for better gripping -made gun attachments have a higher grip priority so that your hand prefers to grip attachments over the main gun when possible -fixed small misalignment issue in when attaching picatinny extenders onto rail -slightly increased shotgun spread to 3.2 degrees, lowered shotgun projectile's lifespan to 4 sec for fps improvement

GW: Legacy changes

addedMain Features: -zombie map where you can shoot zombies -improved grip detection area and gripping prioritizaiton for gun attachments -added MP7A1 (PDW)
changedNew: -added Zombie House map and new zombie type enemies -improved grip detection area, making gripping objects near hand feel better -added MP7A1 (PDW) and HK4.6x30mm caliber -implemented grip priority settings for gun attachments, your hand will now prioritize gripping attachments first before gripping your gun
fixedChanges: -tweaked quest cpu usage for battery consumption optimsation -made bullet holes properly disappear on human enemy when they die and fade away -reduced lag when spawning grenade explosion effects for the first time -fixed RPG being insertable into launcher after being activated -reduced unwanted handjerk animation when grabbing bullet after force pulling it -tweaked dummy soldier texture settings to attempt to fix dummy soldier turning black for quest on death -made scar H/L color and appearance slightly darker -reduced chance of thumb passing through object when gripping for first time -made vehicle bodies non-grippable to fix vehicle epilipsy and out of control rolling -added small buffer when spawning from sandbox spawner so that your pointer needs to be 50cm away to respawn next item -fixed MP Rex 412 suppressor issue when opening the revolver -increased reflex sight base zeroing from 6 MOA to 10 MOA -fixed not being able to spawn sandbox items in vehicle map outside of the hangar -added android engine ini config for multiplayer -increased grip area detection of your hands for better gripping -made gun attachments have a higher grip priority so that your hand prefers to grip attachments over the main gun when possible -fixed small misalignment issue in when attaching picatinny extenders onto rail -slightly increased shotgun spread to 3.2 degrees, lowered shotgun projectile's lifespan to 4 sec for fps improvement

Main Features: -zombie map where you can shoot zombies -improved grip detection area and gripping prioritizaiton for gun attachments -added MP7A1 (PDW)

New: -added Zombie House map and new zombie type enemies -improved grip detection area, making gripping objects near hand feel better -added MP7A1 (PDW) and HK4.6x30mm caliber -implemented grip priority settings for gun attachments, your hand will now prioritize gripping attachments first before gripping your gun

Changes: -tweaked quest cpu usage for battery consumption optimsation -made bullet holes properly disappear on human enemy when they die and fade away -reduced lag when spawning grenade explosion effects for the first time -fixed RPG being insertable into launcher after being activated -reduced unwanted handjerk animation when grabbing bullet after force pulling it -tweaked dummy soldier texture settings to attempt to fix dummy soldier turning black for quest on death -made scar H/L color and appearance slightly darker -reduced chance of thumb passing through object when gripping for first time -made vehicle bodies non-grippable to fix vehicle epilipsy and out of control rolling -added small buffer when spawning from sandbox spawner so that your pointer needs to be 50cm away to respawn next item -fixed MP Rex 412 suppressor issue when opening the revolver -increased reflex sight base zeroing from 6 MOA to 10 MOA -fixed not being able to spawn sandbox items in vehicle map outside of the hangar -added android engine ini config for multiplayer -increased grip area detection of your hands for better gripping -made gun attachments have a higher grip priority so that your hand prefers to grip attachments over the main gun when possible -fixed small misalignment issue in when attaching picatinny extenders onto rail -slightly increased shotgun spread to 3.2 degrees, lowered shotgun projectile's lifespan to 4 sec for fps improvement

Source

Steam News / 8 January 2022

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