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Steam News6 February 20242y ago

Bugfixes and a layer of overall polish

The most visual change in this update is probably some layout changes I did for the interior of a huge frigate in the third mission.

Full notes

Full Gust of Wind update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions8 changes0 removals
  • Performance
  • Events
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
changedThe most visual change in this update is probably some layout changes I did for the interior of a huge frigate in the third mission. I split it into three sections divided by walls, so that only one section's contents need to be visible at a time, which helped a bunch with optimization. Here are some views of the renewed interior:
addedI also added a carriable horn that guards can use to alert nearest enemies on a radius. The player can use it too of course, if they wish to make a grand entrance or just want to see how the enemies react.
fixedfixed enemy door interaction animations not working when he's coming to view from a different room
fixedfixed enemies not following player to different rooms very likely
fixedfixed the character dropping to water when loading a save on boat
changedInteraction/Player Movement

Gust of Wind changes

changedThe most visual change in this update is probably some layout changes I did for the interior of a huge frigate in the third mission. I split it into three sections divided by walls, so that only one section's contents need to be visible at a time, which helped a bunch with optimization. Here are some views of the renewed interior:
addedI also added a carriable horn that guards can use to alert nearest enemies on a radius. The player can use it too of course, if they wish to make a grand entrance or just want to see how the enemies react.
fixedfixed enemy door interaction animations not working when he's coming to view from a different room
fixedfixed enemies not following player to different rooms very likely
fixedfixed the character dropping to water when loading a save on boat

The most visual change in this update is probably some layout changes I did for the interior of a huge frigate in the third mission. I split it into three sections divided by walls, so that only one section's contents need to be visible at a time, which helped a bunch with optimization. Here are some views of the renewed interior:

I also added a carriable horn that guards can use to alert nearest enemies on a radius. The player can use it too of course, if they wish to make a grand entrance or just want to see how the enemies react.

In addition, there are just lots of small bugfixes on the mechanics and missions, like the points below:

AI:

  • fixed enemy door interaction animations not working when he's coming to view from a different room

  • fixed enemies not following player to different rooms very likely

  • enemies now wake up more easily

  • enemies rotated suddenly

  • enemies don't try to find weapons behind locked doors anymore (which was making them freeze)

Save/Load:

  • bodies stay where they fell after loading game

  • lit lantern wasn't lit after load, also the model is parented weird

  • book was open when carrying after loading game

  • fixed the character dropping to water when loading a save on boat

Interaction/Player Movement

  • book's pages were blinking when turning page, and a letter's content wasn't visible in some cases

  • fixed issues with lantern, like enemies not seeing with it, and the physics not working when carried by an enemy

  • weapons can strike walls and make an impact sound

  • falling ceased for the duration of flinching and two-handed attack

  • Prevented carried torch clipping through walls with IK

  • Prevented throwing grappling hook in tight spaces

Mission 1 pt2:

  • figured out ways to make the scene optimized, while showing captured live enemies and dead bodies with numbers reflecting playstyle

Mission 2:

  • level design tweaks, making it more optimized

  • added some dead trees outside

  • lighting improvements

  • solved some problems with enemy visibility

Mission 3:

  • splitting interior into 3 sections, updating the map

  • added enemies inside cottages, improved the lighting and decoration in them

Source

Steam News / 6 February 2024

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