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Steam News15 September 20259mo ago

Guntouchables v 1.0.6 - Gun tweaks

Hello Preppers! The 1.0.6 patch is here, and this time we’ve focused heavily on guns.

In this update7

Full notes

Full GUNTOUCHABLES update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions10 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changedHello Preppers!The 1.0.6 patch is here, and this time we’ve focused heavily on guns. Balance changes are always a bit controversial, but they’re also necessary to keep as many weapons as possible feeling viable, fun, and fair. We’re confident these updates will improve the experience once you’ve had a chance to adapt, and we’re excited to see how you use them!
changed🔧New Accuracy SystemThe old accuracy system had its flaws, and unreliable randomness often led to frustrating results, especially when firing less accurate weapons.
changed🔧New Accuracy SystemWith 1.0.6 , accuracy now works differently:
changed🔧New Accuracy SystemThe longer you fire in rapid succession, the less accurate your weapon becomes.
changed🔧New Accuracy SystemControlled bursts remain precise, even with weapons like the SMG.
added🔧New Accuracy SystemThis means inaccurate weapons can now be used skillfully, and accuracy becomes a more meaningful factor when choosing mods and milestones. We believe this makes combat more tactical and rewarding, while still keeping the arcadey feel that defines the game.

GUNTOUCHABLES changes

changedThe 1.0.6 patch is here, and this time we’ve focused heavily on guns. Balance changes are always a bit controversial, but they’re also necessary to keep as many weapons as possible feeling viable, fun, and fair. We’re confident these updates will improve the experience once you’ve had a chance to adapt, and we’re excited to see how you use them!
changedThe old accuracy system had its flaws, and unreliable randomness often led to frustrating results, especially when firing less accurate weapons.
changedWith 1.0.6 , accuracy now works differently:
changedThe longer you fire in rapid succession, the less accurate your weapon becomes.
changedControlled bursts remain precise, even with weapons like the SMG.

Hello Preppers!

The 1.0.6 patch is here, and this time we’ve focused heavily on guns. Balance changes are always a bit controversial, but they’re also necessary to keep as many weapons as possible feeling viable, fun, and fair. We’re confident these updates will improve the experience once you’ve had a chance to adapt, and we’re excited to see how you use them!

🔧New Accuracy System

The old accuracy system had its flaws, and unreliable randomness often led to frustrating results, especially when firing less accurate weapons.

With 1.0.6, accuracy now works differently:

  • The longer you fire in rapid succession, the less accurate your weapon becomes.

  • Controlled bursts remain precise, even with weapons like the SMG.

This means inaccurate weapons can now be used skillfully, and accuracy becomes a more meaningful factor when choosing mods and milestones. We believe this makes combat more tactical and rewarding, while still keeping the arcadey feel that defines the game.

🖥️UI Improvements

We have updated the way we display damage for shotguns and burst-firing weapons (Assault Rifle) to make it more clear. We now display the total damage output per click, but also the damage per pellet/bullet and the number of pellets/bullets per click. Hopefully, this will make it more transparent how damage is affected when applying mods and milestones to these weapons.

Weapon Changes:

Pistols

Freedom .50 Damage: 14 -> 16 Reload time: 1s -> 1.5s Total ammo: 199 -> 150

Shotguns

Shotty Damage: 3 -> 4 Pellets: 9 -> 8 Knockback: 1 -> 2

Machine Guns

SMG Damage: 6 -> 7 Total ammo: 199 -> 240
Mini-gun Damage: 6 -> 7

Rifles

Quicksilver Mag capacity: 12 -> 8 Total ammo: 120 -> 100 Reload Time: 2s -> 2.5s

Launchers

Auto-Launcher Damage: 80 -> 60 Mag capacity: 5 -> 4

Other Changes:

  • "Good Cardio" perk removed from game

  • "Improved Armor" perk removed from game

  • "Tactical Reload" rarity change

  • "Ricochet" rarity change

  • "Adrenaline Rush" rarity change

  • "Sun Salutation" perk now adds 50 stamina instead of 10 stamina

  • "Bigger Bang" perk now increase grenade damage by 10% as well

  • "Spread mod" mod adds a pellet as well

  • "Spray and Pray" changed to +30% damage and -30% accuracy

Fixes:

  • Crates in secret bunkers are now seeded

  • Fixed text for empty weapon slots

  • Fixed status effects visuals getting stuck on players on entering rooms

  • Added missing colliders to "Water Woes" rooms

  • Fixed issue with "Passive Reload" perk not working

Added:

  • New accuracy system

  • UI now shows pellets/bullets in shotguns and burst weapons

  • Cursor now indicate the precision of your next shot

Thank you all for your continued feedback and support. We can’t wait to hear what you think about the new changes!

Bullet & Beans!

-Game Swing

Source

Steam News / 15 September 2025

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