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- GunSpectre
Build 1.01 Changelog
-Text scrolling would not stop if jump button was held down during tutorial sections. -Items could not be picked up if jump button was held down after landing from a jump. -Controls could be used in time between enterin…
Store1 change - GunSpectre
Crossing the Finishing Line
It took a long time to get here, but we made it! You can now fight, explore, and survive in the world of GunSpectre! GunSpectre started off as a hobby project that bore little resemblance to the game you see in front of…
Announcement1 changeUI/audio - GunSpectre
The Scenic Route
Hope everyone has had a good couple of weeks since the last log. We would have shared more, but much of the stuff we've been doing lately has been heavy on spoilers! What I can share today is that we have been adding in…
Announcement3 changesGameplay - GunSpectre
The Gentle Art of Making Enemies
Another week down, another week closer to launch. This week, we cooked up some additional enemies for your fighting pleasure. Even though we had a good variety to begin with, it never hurts to have more, and these last…
Announcement - GunSpectre
Filling in the blanks!
Hope everyone had a good week! It took a hot minute, but GunSpectre's world has finally been filled. At one point, we had finished a smaller version of this world, but we felt that we could give you more. There are over…
Announcement1 changeGameplay - GunSpectre
Underworld map is complete!
Greetings! If you've found yourself here, then you already know that the GunSpectre Steam page is live! Working on GunSpectre has been a long and winding road, but we're almost at the end. We're still putting the finish…
Announcement






