Full notes
Full Gunnhildr update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Security
- Events
- UI and audio
- Fixes
Gunnhildr changes
It's been a minute, hasn't it? We have to offer a massive thank you to those who have stuck with us, and to those who decide to try - or re-try - the new & improved game.
We've been hard at work polishing and fixing - too many things to list here! But there are a few major changes we've done over the past few months that we think you'll be most excited for:
An absolute slew of visual-experience enhancements, such as making items you've already seen easier to distinguish from ones you haven't
Complete rework of game balance, including making player weapons more distinct from one another
Reintroduction of the dangerous Security encounter, with multiple levels of intensity
More enemy types, with unique behaviors, strengths, and weaknesses
Added 8 more challenge rooms, for a total of 12 action-oriented minigames
Remastered several music tracks, and sweeping improvements to audio in general
A couple dozen more Steam achievements, and stats to go with them
Way too many bug fixes to list!
This will be the final release of Gunnhildr, though of course we'll be keeping an ear open for any feedback that needs addressed. We're excited to have the opportunity to entertain, and we hope you'll enjoy your experience as much as we've enjoyed providing it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
