In this update1
Full notes
Full Gunnhildr update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Fixes
- Balance
- Maps
- Gameplay
Gunnhildr changes
Note: If you prefer more stable builds and don't mind waiting, then you don't need to do anything but get excited for what is coming real soon.
What's the Beta Branch?
The Beta Branch is the most up-to-date version of the game, with all the newest fixes and changes! We hope you'll enjoy the process of polishing this game along with us.
Changes made in the Beta Branch will eventually make their way to the Release Branch, once there's been time to iron out any issues that come along with these changes.
To switch between game branches, right-click Gunnhildr in your Steam Library, click Properties, switch to the Betas tab, and then select the branch you want to use.
This update includes:
Adjusted: Firing and Overheat Sound Timing
Adjusted: Launcher blast sound mix so its not as loud overall
Fixed: "See enemies more clearly" effect doing nothing; enemies are now highlighted as intended
Fixed: elemental and flak grenades (they were acting as normal grenades, now they do what they say they do)
Fixed: standard grenade explosion not scaling according to size of explosion
Changed: Black Hole grenade effects to
scale with explosion size
have 0.65x standard grenade explosion radius
deal true (unresistable) damage over time at its core (player is immune)
attract player (gently)
have a more engaging effect on loose debris (e.g. pot shards)
have a greater pull on enemies, and the timing of core visuals is corrected
have slightly less intense visuals so they don't completely block player vision
Fixed: Banners - naming, materials, and behavior when damaged/destroyed
Fixed: broken halite from Clusters instantly disappearing instead of dissolving out
Fixed FOV settings being overridden after using Dash, Visceral, or Sprint
Fixed: Map being unresponsive to first press of M
Fixed: Minor glitches with 'buddy' behaviors
Fixed: displayed effects of "Overkill" pickup drops (base level instead of upgraded)
Added: "press F1 to close" to F1 control help popup in HUD
Improved: UI Text for usability in weapon picker panel
- Added"skip ahead" to the "Help, the Tutorial is Stuck" pause-menu option, and added an extra action for bypassing the Armory door in case of malfunction
Fixed: Made 'sturdy' objects (eg crates) 'sturdy' again.
Fixed: some rare instances of ImpactEffect remaining visible after the thing they hit was destroyed
Fixed: Large lantern (the one above the tunnel in the starting room) destructableness
Fixed: Alvis Statue destructableness
Source
Changelog.gg summarizes and formats this update. How we read updates.
