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Steam News10 February 20179y ago

Patch notes, February 10, 2017

Hi all, I've just made a second update since launch. I forgot to post notes for the first one yesterday, so here's everything that's changed so far: Fixed a Mac and Linux issue in which the screen resolution would not b

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Full Gunmetal Arcadia update

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What changed

4 fixes0 additions1 change2 removals
  • Gameplay
  • Compatibility
  • Fixes
changedHi all, I've just made a second update since launch. I forgot to post notes for the first one yesterday, so here's everything that's changed so far:
fixedFixed a Mac and Linux issue in which the screen resolution would not be saved when exiting and restarting.
fixedFixed a Windows issue in which the screen would go black after changing the resolution.*
removedThe Vita-Synth can no longer be used while dying.
removedThe status screen can no longer be opened during boss intros.
fixedMany potential progression blockers have been fixed.

Hi all, I've just made a second update since launch. I forgot to post notes for the first one yesterday, so here's everything that's changed so far:

  • Fixed a Mac and Linux issue in which the screen resolution would not be saved when exiting and restarting.

  • Fixed a Windows issue in which the screen would go black after changing the resolution.*

  • The Vita-Synth can no longer be used while dying.

  • The status screen can no longer be opened during boss intros.

  • The ending cutscene now correctly reflects which boss was killed.

  • Many potential progression blockers have been fixed.

*Although this issue has been partially fixed (the screen should no longer go black), I suspect there are still issues in which the game launches at the wrong resolution on Windows. However, I can't repro this on any of my test machines. If you have seen this behavior and can provide additional information, please leave a message in this thread . Thanks!

Source

Steam News / 10 February 2017

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