Full notes
Full Gunmetal Arcadia update
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What changed
- Gameplay
Hi all, I made a couple of long-overdue fixes today:
The Lockpick and Dyna-pick only add a key the first time they are bought or picked up, not each time they are unequipped and re-equipped.
Legacy effects such as "Spelunker" should now take effect in the first level.
This second change involved reordering some code related to how sessions get initialized. I've played through the game a few times since making this change, and everything appears to be behaving correctly, but it's possible this could have some unintended side effects, so if you notice anything odd, please let me know!
Source
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