Full notes
Full Gunheart update
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What changed
- Performance
- Gameplay
- Store
- Fixes
- Balance
We've released another free content update to Gunheart today. It's the usual mix of new features, quality bug fixes, some optimizations... and of course some more mods to play with! Check out the video for a summary from Hunter or dig into the bullet points below for the nitty-gritty. https://youtu.be/dnMNl9XYxdU
Features + Tweaks + Bug Fixes!
Local play! You now have the option on startup to play locally using the same shared profile as when you're playing online with others
Golden skins have been added for players with waaaaay to much earned cash to spend
Prestige system added which enabled further leveling past the level 25 cap with extra ways to distinguish your bounty hunter prowess in-game
- New mutator 'Mayhem'when available in missions will force equip players with akimbo chainguns
Lone Wolf: extra life cannisters are now replaced with extra loot cannisters
Addressed several issues with death discs that were causing them to have inconsistent ranges and behavior
Players can no longer use foam hands to surf into the sky
Death screen is now smarter about facing the player regardless of camera angle, and also handles being embedded in geometry better
Clear the buzzbags objective sometimes weren't cancelling reinforcements, causing further rooms to not function correctly
Infestation objectives reworked so that clearing the egg sacks is instrumental to completing the objective
Numerous issues related to AI physics have been resolved, reducing the frequencies of AI snapping back or sliding after being launched/knocked over
Solo score leaderboard added to the shooting range for players in addition to the existin group score leaderboard
Dhinos have been updated to work more in-line with intended design and fix many of the sliding/popping issues commonly present before
Anthromite cloaking ability has been fixed, expect to see them in weekly missions along with the end waves of Horde
Several optimizations have been added to reduce the CPU overhead with large amounts of projectiles and enemies.
New Rig Mods!
Batter Up: Increase melee damage/knockback when using the bats with a small shield boost
Retribution: Reflect a percentage of damage received back to the attackers
Mad Bomber: Leave behind a prox mine upon teleport
New Weapon Mods!
Bullet Refund: Landing a kill will return bullets directly back into your clip
No Scope: Turn the sniper rifle into a classic rail gun
- Prox MinesMinecaster mines now detonate based on proximity to enemies or after a fixed duration
Money Clip: Chaingun now consumes money instead of ammo, and never overheats!
Explosive Arrows: Equip the bow with explosive arrows to unleash some sweet AOE damage on groups of Anthrmoites
Exisiting mod tweaks:
Vision: Will now highlight buzzbags
Vampire: Health/shield regen is now applied over time instead of instantly
New Control Options:
Invert mouse Y added for mouse+keyboard players
(VR) Strafe speed slider added to reduce the default movement speed
(VR/Vive) Option for turn on click instead of using swipe gestures added
Let us know in the comments what you'd like to see next for Gunheart or jump in our official discord to chat with use directly about it. Thanks everyone!
Source
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