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Steam News29 June 20188y ago

June update is live!

Our first update since the 1.0 launch is now live! We've focused on a mix of new features/content along with tons of improvements and bug fixes based on community feedback.

Full notes

Full Gunheart update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Maps
addedOur first update since the 1.0 launch is now live! We've focused on a mix of new features/content along with tons of improvements and bug fixes based on community feedback. Here are some of the top things to look for in this month's update and you can find more details by joining us on discord
changedNew featuresHorde mode: Battle through three different rooms, each with five increasingly difficult waves of Anthromites. Enjoy dying at the hands of enemies imbued with extra damage and other fun mutators (that stack!). If you manage to get through the gauntlet there will of course be some sweet loot waiting on the other side. Like everything in Gunheart, bring some friends along for extra fun (and because you’ll want someone to revive you). Rig paint jobs: In addition to customizing hats and faces, you can now customize your rig color. We went full on automaker with this once and came up with names for color combinations that make almost no sense. My favorite colors right now are Nacho and Hawk. Hey, while you’re over there getting a new coat of paint, you might as well throw on a few … Rig mods: That's right. Mods aren’t just for guns anymore! We took our ever-popular gun mod system and made a new version specifically for your rig. Now you can upgrade your robot body with increased air control, projectile slowing, AOE damage on shield break, and some other crazy stuff that gets even crazier with each new tier you unlock. New movement system: We’ve completely revamped the way strafing works in Gunheart. There are now a lot more areas that can be walked on, a lot less areas where you can get stuck, and a lot more control while you’re in the air (try one of the rig mods for even more control). PVP updates: New PVP-specific health system. Armor and shield pickups are now scattered around the PVP maps. Grab them with full health for an overshield! We’ve made a balance pass on the weapons. Most notable change was a nerf to the pistols who were a bit too effective at killing folks across the map. The carbines got a little love and a buff to go with the love. Full-auto mods will now negatively impact damage a little more than they did before. New enemy behaviors: Enemies will now spawn a little closer to you so they’ll be more likely to hunt you down instead of the other way around. Buzzkills will now eventually go crazy and dive bomb you! Ridgeback projectiles now leave behind noxious fumes so you’ll want to stay clear of those. Zombugs are tougher, but removing their limbs will help take them down. Lone Wolf mode: “Elite mode is too easy!” Okay, so pretty much no one has actually said that, but we’re doing this anyway. Take elite mode, make the enemies tougher, don’t let friends join, and you’ve got lone wolf mode. Enjoy, sadists. Oh, you’ll need to 3 star a mission before you see this pop up as an option.

Our first update since the 1.0 launch is now live! We've focused on a mix of new features/content along with tons of improvements and bug fixes based on community feedback. Here are some of the top things to look for in this month's update and you can find more details by joining us on discord

New features

Horde mode

Battle through three different rooms, each with five increasingly difficult waves of Anthromites. Enjoy dying at the hands of enemies imbued with extra damage and other fun mutators (that stack!). If you manage to get through the gauntlet there will of course be some sweet loot waiting on the other side. Like everything in Gunheart, bring some friends along for extra fun (and because you’ll want someone to revive you).

Rig paint jobs

In addition to customizing hats and faces, you can now customize your rig color. We went full on automaker with this once and came up with names for color combinations that make almost no sense. My favorite colors right now are Nacho and Hawk. Hey, while you’re over there getting a new coat of paint, you might as well throw on a few … Rig mods: That's right. Mods aren’t just for guns anymore! We took our ever-popular gun mod system and made a new version specifically for your rig. Now you can upgrade your robot body with increased air control, projectile slowing, AOE damage on shield break, and some other crazy stuff that gets even crazier with each new tier you unlock.

New movement system

We’ve completely revamped the way strafing works in Gunheart. There are now a lot more areas that can be walked on, a lot less areas where you can get stuck, and a lot more control while you’re in the air (try one of the rig mods for even more control).

PVP updates

New PVP-specific health system. Armor and shield pickups are now scattered around the PVP maps. Grab them with full health for an overshield! We’ve made a balance pass on the weapons. Most notable change was a nerf to the pistols who were a bit too effective at killing folks across the map. The carbines got a little love and a buff to go with the love. Full-auto mods will now negatively impact damage a little more than they did before.

New enemy behaviors

Enemies will now spawn a little closer to you so they’ll be more likely to hunt you down instead of the other way around. Buzzkills will now eventually go crazy and dive bomb you! Ridgeback projectiles now leave behind noxious fumes so you’ll want to stay clear of those. Zombugs are tougher, but removing their limbs will help take them down.

Lone Wolf mode

“Elite mode is too easy!” Okay, so pretty much no one has actually said that, but we’re doing this anyway. Take elite mode, make the enemies tougher, don’t let friends join, and you’ve got lone wolf mode. Enjoy, sadists. Oh, you’ll need to 3 star a mission before you see this pop up as an option.

Thank you!

We appreciate all the feedback and suggestions for the game - please keep it coming! There's more we have planned for Gunheart in the coming months and it's important to us that we're also including your ideas into how the game evolves. Thanks!

Source

Steam News / 29 June 2018

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