Full notes
Full Gunheart update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- UI and audio
Gunheart changes
We've pushed a small hotfix this morning, below are the changes included in this build.
Load time improvements (currently seeing reductions in load times by 50%+)
Fix for intermittent hitches in mission related to navigation data rebuilding
Fix for hoppers occasionally leaping to their demise (as entertaining as it is)
Fix for inconsistent spawning of enemies in certain missions
Fix some shadowing and popping issues with the end of mission rewards kiosk
Update shotgun pellet collision settings so that it no longer affects teleport and visibility checks
Increased base population of boomfruits and made them invulnerable to explosion from other boomfruits
Fix for shooting range return teleporter sometimes breaking if attempting to teleport away during the normal process
Ensure weapon pickup sounds are always played when walking over a pickup, even if already acquired
Fix players sometimes spawning carbines incorrectly when first starting into Brainspace
Swap 'rhino rounds' for burst fire on pistols in PVP
Show other players' titles and levels in the quick menu when in Bent Horizon
Fix rematch dropping players to logo screen after PVP
Source
Changelog.gg summarizes and formats this update. How we read updates.
