What changed
0 fixes0 additions1 change0 removals
changedv1.20.00 It's time to become the Gunbot Engineer ! Introducing Addons : meta upgrades that increase your power and build customization options as you play, and several new Evolved weapons ! General: -Introducing the Addon system for more customization options for your runs, with incremental progress that lasts across runs: -Transistors are used to purchase & upgrade Addons, and to purchase more Addon slots -Transistors are gained from unlocks (later unlocks award more Transistors) and completing maps (later maps and higher difficulties award more Transistors) -Returning players will receive a one time gift of Transistors corresponding to their level of progress through the game so far -Some Addons provide permanent benefits, but most require Addon slots to activate. Pick and choose which Addons you want to activate for each run for more flexibility on your starting loadouts, giving you new options for getting your builds off the ground -New Weapon System added, the Pepper Spray -Four new weapon evolves added -Two new Modules added -One new rare Augment added -Lucky can now start with the Revenge Weapon -Improved the tooltips of Modules and Augments that give Amount (the now clearly mention the 'Amount' keyword) -Clarified the tooltip of Pierce Augments -Added a visual effect when the bot is plowing through slimepools Gameplay: -Enemies will now get staggered (slowed) when they take damage instances higher than a specific percentage of their max health. Higher damage instances will cause stronger staggering -Increased the range of Chain Shank -Increased the damage (and rank based damage scaling) of Electric Ammo -Increased the damage of Explosive Ammo -Increased the damage of Incendiary Ammo -Increased the damage of Cyclone Ammo -Decreased scaling stun chance of Short Circuit module -Slightly decreased rank based duration scaling of Irradiated Ammo -Slightly decreased rank based damage scaling of Stun Ammo -Increased base duration of Contagion Ammo -Increased the range of Peer to Peer module (debuff bounce from dying enemies) -Increased the effectiveness of Knockback Augment -Significantly increased the damage of the Ignite part of Hazmat Bot module -Increased the Ammo proc chance of Rocket Launcher, Shotgun, Nuclear Football, Holocutter, Energized Spanner and Revenge Weapon -Slightly increased the amount of most basic slime enemies, and slightly reduced their health -Enemies on Higher difficulties now have slightly more health than before -A few additional enemies have had their damage slightly increased for Turing Test -Increased the health of Champion Enemies (in Endless gamemode) -Scrap Blaster can now benefit from Range bonuses Fixes: -Fixed a slight discrepancy between the graphic and hitbox size of Brawl Boy and Cone Boy attacks (the graphic should now match the hitbox perfectly) -Fixed an issue where Rank 4 Turret Augment was dealing too much damage -Fixed an issue where Kinetic Ordnance module would sometimes do less damage than expected -Fixed an issue where the Bombarang and Missile Swarm weapons would have double Ammo proc chance on the target the projectiles actually hit; increased their Ammo proc chance to compensate -Fixed an issue where Last Bot Standing module would not initialize properly when loading a save -Improved localizations for Simplified Chinese, Traditional Chinese, Japanese and Korean -Added some missing Thai localized texts -Fixed a visual bug with damage indicator texts being mispositioned in specific circumstances -Fixed an issue where some Golden Scrap would not be as glowy as intended -Optimizations -Normalized scroll view behaviour across devices Notice: We have disabled Unity Analytics for Gunbot Diplomacy, so data is no longer being collected by the game. Additionally for players who have previously played Gunbot Diplomacy and allowed data collection, all your existing data has been deleted and no action is required by you. This has no impact on the gameplay or features. Thank you to everyone who helped us gather data to improve Gunbot Diplomacy!
Gunbot Diplomacy changes
changedv1.20.00 It's time to become the Gunbot Engineer ! Introducing Addons : meta upgrades that increase your power and build customization options as you play, and several new Evolved weapons ! General: -Introducing the Addon system for more customization options for your runs, with incremental progress that lasts across runs: -Transistors are used to purchase & upgrade Addons, and to purchase more Addon slots -Transistors are gained from unlocks (later unlocks award more Transistors) and completing maps (later maps and higher difficulties award more Transistors) -Returning players will receive a one time gift of Transistors corresponding to their level of progress through the game so far -Some Addons provide permanent benefits, but most require Addon slots to activate. Pick and choose which Addons you want to activate for each run for more flexibility on your starting loadouts, giving you new options for getting your builds off the ground -New Weapon System added, the Pepper Spray -Four new weapon evolves added -Two new Modules added -One new rare Augment added -Lucky can now start with the Revenge Weapon -Improved the tooltips of Modules and Augments that give Amount (the now clearly mention the 'Amount' keyword) -Clarified the tooltip of Pierce Augments -Added a visual effect when the bot is plowing through slimepools Gameplay: -Enemies will now get staggered (slowed) when they take damage instances higher than a specific percentage of their max health. Higher damage instances will cause stronger staggering -Increased the range of Chain Shank -Increased the damage (and rank based damage scaling) of Electric Ammo -Increased the damage of Explosive Ammo -Increased the damage of Incendiary Ammo -Increased the damage of Cyclone Ammo -Decreased scaling stun chance of Short Circuit module -Slightly decreased rank based duration scaling of Irradiated Ammo -Slightly decreased rank based damage scaling of Stun Ammo -Increased base duration of Contagion Ammo -Increased the range of Peer to Peer module (debuff bounce from dying enemies) -Increased the effectiveness of Knockback Augment -Significantly increased the damage of the Ignite part of Hazmat Bot module -Increased the Ammo proc chance of Rocket Launcher, Shotgun, Nuclear Football, Holocutter, Energized Spanner and Revenge Weapon -Slightly increased the amount of most basic slime enemies, and slightly reduced their health -Enemies on Higher difficulties now have slightly more health than before -A few additional enemies have had their damage slightly increased for Turing Test -Increased the health of Champion Enemies (in Endless gamemode) -Scrap Blaster can now benefit from Range bonuses Fixes: -Fixed a slight discrepancy between the graphic and hitbox size of Brawl Boy and Cone Boy attacks (the graphic should now match the hitbox perfectly) -Fixed an issue where Rank 4 Turret Augment was dealing too much damage -Fixed an issue where Kinetic Ordnance module would sometimes do less damage than expected -Fixed an issue where the Bombarang and Missile Swarm weapons would have double Ammo proc chance on the target the projectiles actually hit; increased their Ammo proc chance to compensate -Fixed an issue where Last Bot Standing module would not initialize properly when loading a save -Improved localizations for Simplified Chinese, Traditional Chinese, Japanese and Korean -Added some missing Thai localized texts -Fixed a visual bug with damage indicator texts being mispositioned in specific circumstances -Fixed an issue where some Golden Scrap would not be as glowy as intended -Optimizations -Normalized scroll view behaviour across devices Notice: We have disabled Unity Analytics for Gunbot Diplomacy, so data is no longer being collected by the game. Additionally for players who have previously played Gunbot Diplomacy and allowed data collection, all your existing data has been deleted and no action is required by you. This has no impact on the gameplay or features. Thank you to everyone who helped us gather data to improve Gunbot Diplomacy!
v1.20.00 It's time to become the Gunbot Engineer !
Introducing Addons
meta upgrades that increase your power and build customization options as you play, and several new Evolved weapons !
General
-Introducing the Addon system for more customization options for your runs, with incremental progress that lasts across runs: -Transistors are used to purchase & upgrade Addons, and to purchase more Addon slots -Transistors are gained from unlocks (later unlocks award more Transistors) and completing maps (later maps and higher difficulties award more Transistors) -Returning players will receive a one time gift of Transistors corresponding to their level of progress through the game so far -Some Addons provide permanent benefits, but most require Addon slots to activate. Pick and choose which Addons you want to activate for each run for more flexibility on your starting loadouts, giving you new options for getting your builds off the ground -New Weapon System added, the Pepper Spray -Four new weapon evolves added -Two new Modules added -One new rare Augment added -Lucky can now start with the Revenge Weapon -Improved the tooltips of Modules and Augments that give Amount (the now clearly mention the 'Amount' keyword) -Clarified the tooltip of Pierce Augments -Added a visual effect when the bot is plowing through slimepools Gameplay: -Enemies will now get staggered (slowed) when they take damage instances higher than a specific percentage of their max health. Higher damage instances will cause stronger staggering -Increased the range of Chain Shank -Increased the damage (and rank based damage scaling) of Electric Ammo -Increased the damage of Explosive Ammo -Increased the damage of Incendiary Ammo -Increased the damage of Cyclone Ammo -Decreased scaling stun chance of Short Circuit module -Slightly decreased rank based duration scaling of Irradiated Ammo -Slightly decreased rank based damage scaling of Stun Ammo -Increased base duration of Contagion Ammo -Increased the range of Peer to Peer module (debuff bounce from dying enemies) -Increased the effectiveness of Knockback Augment -Significantly increased the damage of the Ignite part of Hazmat Bot module -Increased the Ammo proc chance of Rocket Launcher, Shotgun, Nuclear Football, Holocutter, Energized Spanner and Revenge Weapon -Slightly increased the amount of most basic slime enemies, and slightly reduced their health -Enemies on Higher difficulties now have slightly more health than before -A few additional enemies have had their damage slightly increased for Turing Test -Increased the health of Champion Enemies (in Endless gamemode) -Scrap Blaster can now benefit from Range bonuses Fixes: -Fixed a slight discrepancy between the graphic and hitbox size of Brawl Boy and Cone Boy attacks (the graphic should now match the hitbox perfectly) -Fixed an issue where Rank 4 Turret Augment was dealing too much damage -Fixed an issue where Kinetic Ordnance module would sometimes do less damage than expected -Fixed an issue where the Bombarang and Missile Swarm weapons would have double Ammo proc chance on the target the projectiles actually hit; increased their Ammo proc chance to compensate -Fixed an issue where Last Bot Standing module would not initialize properly when loading a save -Improved localizations for Simplified Chinese, Traditional Chinese, Japanese and Korean -Added some missing Thai localized texts -Fixed a visual bug with damage indicator texts being mispositioned in specific circumstances -Fixed an issue where some Golden Scrap would not be as glowy as intended -Optimizations -Normalized scroll view behaviour across devices Notice: We have disabled Unity Analytics for Gunbot Diplomacy, so data is no longer being collected by the game. Additionally for players who have previously played Gunbot Diplomacy and allowed data collection, all your existing data has been deleted and no action is required by you. This has no impact on the gameplay or features. Thank you to everyone who helped us gather data to improve Gunbot Diplomacy!