What changed
1 fix2 additions1 change0 removals
- UI and audio
- Gameplay
- Balance
- Maps
addedEngine has been upgraded, should result in smoother performance across the board -Added a graphics option to reduce the intensity of your weapons visual effects -Increased the contrast of enemy projectiles to make them easier to see -Adjusted enemy death visual effects to reduce screen clutter -Added a small animation to the level timer when it is counting down the last handful of seconds -You can no longer select Modules with the right mouse button when leveling up (to prevent accidental selection) -You can now cancel the endless stats window at any point during its animation, and a prompt has been added for it -Added a simple loading screen when starting the game from the menu
changedGameplay:
addedAdded a new enemy, the Atomic Slime -Added a new Weapon System -Added two new Modules -Increased the number of early game enemies, and reduced their health (dps required remains unchanged, you just have more enemies to kill now) -Buffed Railgun (reduced cooldown) -Slightly reduced Revolver cooldown and damage (dps relatively unchanged) -Added a 6th rank for the Addon that grants upgrade banishes -Increased the health of the BFG slightly -Increased the size of the safe zone around the player where enemies cannot spawn -Slightly rebalanced the cost of a few Upgrades -Increased the base duration of the Decoy module
fixedFixed a tile that was not supposed to be a slime hazard but was acting like a slime hazard in an endless map -Reinstated a missing VFX in the menu -A number of optimizations mainly aimed at VRAM usage and reducing possible fps dips -Fixed a bug where the correct gameobject wasnt selected for interaction when swapping between gamepad and mouse controls if the Joker Module picker was open in the menu -A number of small bugs have been fixed
Gunbot Diplomacy changes
addedEngine has been upgraded, should result in smoother performance across the board -Added a graphics option to reduce the intensity of your weapons visual effects -Increased the contrast of enemy projectiles to make them easier to see -Adjusted enemy death visual effects to reduce screen clutter -Added a small animation to the level timer when it is counting down the last handful of seconds -You can no longer select Modules with the right mouse button when leveling up (to prevent accidental selection) -You can now cancel the endless stats window at any point during its animation, and a prompt has been added for it -Added a simple loading screen when starting the game from the menu
changedGameplay:
addedAdded a new enemy, the Atomic Slime -Added a new Weapon System -Added two new Modules -Increased the number of early game enemies, and reduced their health (dps required remains unchanged, you just have more enemies to kill now) -Buffed Railgun (reduced cooldown) -Slightly reduced Revolver cooldown and damage (dps relatively unchanged) -Added a 6th rank for the Addon that grants upgrade banishes -Increased the health of the BFG slightly -Increased the size of the safe zone around the player where enemies cannot spawn -Slightly rebalanced the cost of a few Upgrades -Increased the base duration of the Decoy module
fixedFixed a tile that was not supposed to be a slime hazard but was acting like a slime hazard in an endless map -Reinstated a missing VFX in the menu -A number of optimizations mainly aimed at VRAM usage and reducing possible fps dips -Fixed a bug where the correct gameobject wasnt selected for interaction when swapping between gamepad and mouse controls if the Joker Module picker was open in the menu -A number of small bugs have been fixed
v1.21.0
General:
-Engine has been upgraded, should result in smoother performance across the board -Added a graphics option to reduce the intensity of your weapons visual effects -Increased the contrast of enemy projectiles to make them easier to see -Adjusted enemy death visual effects to reduce screen clutter -Added a small animation to the level timer when it is counting down the last handful of seconds -You can no longer select Modules with the right mouse button when leveling up (to prevent accidental selection) -You can now cancel the endless stats window at any point during its animation, and a prompt has been added for it -Added a simple loading screen when starting the game from the menu
Gameplay:
-Added a new enemy, the Atomic Slime -Added a new Weapon System -Added two new Modules -Increased the number of early game enemies, and reduced their health (dps required remains unchanged, you just have more enemies to kill now) -Buffed Railgun (reduced cooldown) -Slightly reduced Revolver cooldown and damage (dps relatively unchanged) -Added a 6th rank for the Addon that grants upgrade banishes -Increased the health of the BFG slightly -Increased the size of the safe zone around the player where enemies cannot spawn -Slightly rebalanced the cost of a few Upgrades -Increased the base duration of the Decoy module
Fixes:
-Fixed a tile that was not supposed to be a slime hazard but was acting like a slime hazard in an endless map -Reinstated a missing VFX in the menu -A number of optimizations mainly aimed at VRAM usage and reducing possible fps dips -Fixed a bug where the correct gameobject wasnt selected for interaction when swapping between gamepad and mouse controls if the Joker Module picker was open in the menu -A number of small bugs have been fixed