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Steam News5 August 202511mo ago

August 5th 2025 - Patch 1.10.0 - Infinite Loop

v1.10.0 Welcome to Infinite Loop! We hope you have a lot of fun with Endless Mode and the new weapons! General: -Added Endless gamemode! -Added four different kinds of Powerups; one will spawn each map (at base).

Full notes

Full Gunbot Diplomacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Maps
addedWelcome to Infinite Loop ! We hope you have a lot of fun with Endless Mode and the new weapons!
addedAdded Endless gamemode! -Added four different kinds of Powerups; one will spawn each map (at base). Two Modules added to improve your Powerups -Added Upgrade Banishes as unlockable features. You can unlock a total of 8 Banishes that you can use each run to Banish Upgrades of your choice and limit the RNG of the shop -Added several new maps featuring a new biome -Added a new enemy: the Swarm Slime -Added tracking of run history and stats -Added a new Evolve -Added two new Weapon Systems -Added a new legendary Module -Added three new epic Modules -Leveler has been changed to be a legendary Module (used to be epic) -Tooltip now defaults to the left side in the Play menu so it won't block the bot preview graphic -Switched Bouncecutter projectile color to be more yellow, less red
changedGameplay:
addedCone Boys now have a 65% chance to resist crowd control effects (Stuns, Slows, Knockbacks, Taunts) while they have their protective Cone on -Hivemind scaling from Minimines reduced to 1% instead of the normal 2% (still 2% for every other kind of Construct) -Minimines reworked: -Cooldown increased -Damage increased -They now have an Amount coefficient of 90% (ie. Amount Modules and Augments are 90% effective on them) -They now have a maximum Duration of 10 seconds (can be increased with Duration bonuses) -If the Minimines Duration runs out, it automatically explodes with bonus Area -Reduced the rank damage scaling of Turret Augment, and added a rank scaling Duration coefficient for them -Slightly boosted Scrap available in the early game -Slightly rebalanced the cost of Upgrades -Slightly nerfed Radiotoxicity -Nuclear Football now Evolves with Area & Duration Augment -Increased Oil Change damage and proc chance
removedDev comment: We felt that Hivemind broke the game a bit too easily with Minimines. We didn't want to outright remove this interaction but instead change it so you have to work for it a bit more, while also keeping the ability of Minimines to deal meaningful damage on their own and not just as a way to boost Hivemind.
changedSounds:

v1.10.0

Welcome to Infinite Loop! We hope you have a lot of fun with Endless Mode and the new weapons!

General:

-Added Endless gamemode! -Added four different kinds of Powerups; one will spawn each map (at base). Two Modules added to improve your Powerups -Added Upgrade Banishes as unlockable features. You can unlock a total of 8 Banishes that you can use each run to Banish Upgrades of your choice and limit the RNG of the shop -Added several new maps featuring a new biome -Added a new enemy: the Swarm Slime -Added tracking of run history and stats -Added a new Evolve -Added two new Weapon Systems -Added a new legendary Module -Added three new epic Modules -Leveler has been changed to be a legendary Module (used to be epic) -Tooltip now defaults to the left side in the Play menu so it won't block the bot preview graphic -Switched Bouncecutter projectile color to be more yellow, less red

Gameplay:

-Cone Boys now have a 65% chance to resist crowd control effects (Stuns, Slows, Knockbacks, Taunts) while they have their protective Cone on -Hivemind scaling from Minimines reduced to 1% instead of the normal 2% (still 2% for every other kind of Construct) -Minimines reworked: -Cooldown increased -Damage increased -They now have an Amount coefficient of 90% (ie. Amount Modules and Augments are 90% effective on them) -They now have a maximum Duration of 10 seconds (can be increased with Duration bonuses) -If the Minimines Duration runs out, it automatically explodes with bonus Area -Reduced the rank damage scaling of Turret Augment, and added a rank scaling Duration coefficient for them -Slightly boosted Scrap available in the early game -Slightly rebalanced the cost of Upgrades -Slightly nerfed Radiotoxicity -Nuclear Football now Evolves with Area & Duration Augment -Increased Oil Change damage and proc chance

Dev comment: We felt that Hivemind broke the game a bit too easily with Minimines. We didn't want to outright remove this interaction but instead change it so you have to work for it a bit more, while also keeping the ability of Minimines to deal meaningful damage on their own and not just as a way to boost Hivemind.

Sounds:

-Fixed multiple evolve sounds being able to play at the same time -Fixed some inconsistencies with some weapon and turret sound settings. Should result in a more consistent soundscape

Fixes:

-Improved map loading times after shopping -Fixed Stun Ammo erroneously dealing full damage to Slime Boss Sr. -Improved the behaviour of Dropdowns in menus -Small optimizations -Made Arc-wave Dynamo preview graphic more accurate to how the weapon behaves ingame -Misc bugfixes

Source

Steam News / 5 August 2025

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