HomeGamesUpdatesPricingMethodology
Steam News2 March 20264mo ago

[v0.5] - The Major Systems Update

Overhauled Systems Selection Phase Overhaul (Implemented dual-selection, selection type variation, tiered stats, timer + auto selection when timer expires, selection card hover effects, improved transition logic, countd

In this update4

Full notes

Full GUN X GUNNER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
changedOverhauled SystemsSelection Phase Overhaul (Implemented dual-selection, selection type variation, tiered stats, timer + auto selection when timer expires, selection card hover effects, improved transition logic, countdown after selection phase)
changedOverhauled SystemsWeapon Systems Overhaul (Fire rate, switching held weapon, recoil moved from camera to weapon)
addedOverhauled SystemsCharacter Overhaul (New character model, animations, character outline when visible, improved hitboxes, death dissolve animation and VFX, lighting improvements)
changedOverhauled SystemsProjectile Overhaul (Now with perfect accuracy, type differences with unique VFX for each, improved headshot detection)
addedNew FeaturesNew Map: Arena, featuring “The Platform”, where all future maps will be housed
addedNew FeaturesPrototype SFX added to many game elements

GUN X GUNNER changes

changedSelection Phase Overhaul (Implemented dual-selection, selection type variation, tiered stats, timer + auto selection when timer expires, selection card hover effects, improved transition logic, countdown after selection phase)
changedWeapon Systems Overhaul (Fire rate, switching held weapon, recoil moved from camera to weapon)
addedCharacter Overhaul (New character model, animations, character outline when visible, improved hitboxes, death dissolve animation and VFX, lighting improvements)
changedProjectile Overhaul (Now with perfect accuracy, type differences with unique VFX for each, improved headshot detection)
addedNew Map: Arena, featuring “The Platform”, where all future maps will be housed

Overhauled Systems

  • Selection Phase Overhaul (Implemented dual-selection, selection type variation, tiered stats, timer + auto selection when timer expires, selection card hover effects, improved transition logic, countdown after selection phase)

  • Weapon Systems Overhaul (Fire rate, switching held weapon, recoil moved from camera to weapon)

  • Character Overhaul (New character model, animations, character outline when visible, improved hitboxes, death dissolve animation and VFX, lighting improvements)

  • Projectile Overhaul (Now with perfect accuracy, type differences with unique VFX for each, improved headshot detection)

New Features

  • New Map: Arena, featuring “The Platform”, where all future maps will be housed

  • Implemented prototype stylized material to be used across all objects on The Platform

  • Cinematic & Spectator Camera

  • Prototype SFX added to many game elements

  • “Boost” action that briefly increases max speed (temporarily replacing sliding)

  • Kill/Death Tracking on scoreboard and hooks for augments, last damager tracking per player

  • Feedback Form Implementation (inside ESC Menu)

  • Discord redirection integration (on main menu and inside ESC Menu)

  • Damage Number UI pop-up when dealing damage (both directly and indirectly)

Coming Soon

  • New Trailer

  • Public Playtest (by the end of March)

  • v1.0 Full Release Date

[1/17/26 - 2/27/26] - 41 Days in Development

Source

Steam News / 2 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.