Full notes
Full Gun Up update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
Gun Up changes
Today I'm proud to announce that i finally figured shaders and quickly added 2 shaders to Gun Up.
When player is hurt, instead of static texture, now we will see and feel the heartbeat. We have subtle zoom, fisheye effect, and of course red tint.
When player is dead in a multiplayer lobby, player enters the ghost form. This used to not have any visual effects but now there is a shader effect. This includes distortion, duplicate/trail effect, grayscale conversion, soft flickers, and slight blue tint.
Its a simple addition that improves the overall visual quality i believe.
Thank you for reading this and playing Gun Up
Have fun!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
