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Steam News8 May 20261mo ago

[0.9.9] Top-Down & 2 New Maps

Hello everyone! Today I’m happy to share Version 0.9.9! This update brings a major visual overhaul, 2 new maps, 3 unique enemy types, and many bug fixes.

In this update3

Full notes

Full Gun Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition8 changes0 removals
  • Maps
addedThis update brings a major visual overhaul, 2 new maps, 3 unique enemy types, and many bug fixes.
changedNew Map: Shi no RouInspired by prison environments, Shi no Rou is a smaller and more straightforward map. Because of its tight and direct layout, I decided to create a special enemy type specifically for this map.
changedNew Map: Shi no RouI don’t want to spoil too much, but this entity is dark, dangerous, and relentless. Stay alert!
changedNew Map: Depot des MortsDepot des Morts is a mix of a container depot and a warehouse area. It is currently the biggest map in the game.
changedNew Map: Depot des MortsThis map introduces 2 unique enemy types:
changedNew Map: Depot des MortsOne is incredibly fast

Gun Up changes

addedThis update brings a major visual overhaul, 2 new maps, 3 unique enemy types, and many bug fixes.
changedInspired by prison environments, Shi no Rou is a smaller and more straightforward map. Because of its tight and direct layout, I decided to create a special enemy type specifically for this map.
changedI don’t want to spoil too much, but this entity is dark, dangerous, and relentless. Stay alert!
changedDepot des Morts is a mix of a container depot and a warehouse area. It is currently the biggest map in the game.
changedThis map introduces 2 unique enemy types:

Hello everyone!

Today I’m happy to share Version 0.9.9!

This update brings a major visual overhaul, 2 new maps, 3 unique enemy types, and many bug fixes.

Visual Style Change

One of the biggest changes in this update is the switch from the old 60-degree perspective to a full top-down style.

At first, I thought the 60-degree angle would look unique and interesting, but unfortunately it didn’t turn out the way I imagined. The animation system became difficult to expand, and creating sprite sheets for every 45-degree angle was manageable, but the final result still didn’t feel satisfying.

Because of that, I decided to move to a cleaner full top-down approach with simple directional rotation. I believe this gives the game a more classic and readable look. I want to try this style for a while, and if a better idea comes up in the future, I can always revisit it.

New Map: Shi no Rou

Inspired by prison environments, Shi no Rou is a smaller and more straightforward map. Because of its tight and direct layout, I decided to create a special enemy type specifically for this map.

I don’t want to spoil too much, but this entity is dark, dangerous, and relentless. Stay alert!

New Map: Depot des Morts

Depot des Morts is a mix of a container depot and a warehouse area. It is currently the biggest map in the game.

This map introduces 2 unique enemy types:

  • One is incredibly fast

  • One is sneaky

Be careful when exploring this area!

Alongside the new content, I’ve also fixed many bugs and made various improvements across the game.

I hope you have fun with the update, and please don’t hesitate to reach out through Discord for feedback, suggestions, or bug reports!

Source

Steam News / 8 May 2026

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