Full notes
Full Gull Kebap VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
This update is major in its effect, but minor in the effort it took to do the update. Floating point values have been used to describe the lightmaps of the game. At the end of the rendering-pipeline, a logarithmic correction has been done causing the game to look much better. Just like our ears, our eyes register light on an approximately logarithmic scale. A simple modification to the Gull Kebap VR engine caused it to look much more natural.
Source
Changelog.gg summarizes and formats this update. How we read updates.
