HomeGamesUpdatesPricingMethodology
Steam News28 November 20187y ago

4th major update

This update is major in its effect, but minor in the effort it took to do the update. Floating point values have been used to describe the lightmaps of the game.

Full notes

Full Gull Kebap VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedThis update is major in its effect, but minor in the effort it took to do the update. Floating point values have been used to describe the lightmaps of the game. At the end of the rendering-pipeline, a logarithmic correction has been done causing the game to look much better. Just like our ears, our eyes register light on an approximately logarithmic scale. A simple modification to the Gull Kebap VR engine caused it to look much more natural.

This update is major in its effect, but minor in the effort it took to do the update. Floating point values have been used to describe the lightmaps of the game. At the end of the rendering-pipeline, a logarithmic correction has been done causing the game to look much better. Just like our ears, our eyes register light on an approximately logarithmic scale. A simple modification to the Gull Kebap VR engine caused it to look much more natural.

Source

Steam News / 28 November 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.