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Steam News1 February 20197y ago

7th major release

Added global illumination to moving entities. Recompiled all maps with same lightmap resolution (8x8 per square meter). User head calibration is done at start of each level when in seated-vr-mode.

Full notes

Full Gull Kebap VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedAdded global illumination to moving entities. Recompiled all maps with same lightmap resolution (8x8 per square meter). User head calibration is done at start of each level when in seated-vr-mode. The game is properly responding to events posted by steam-vr like a user initiated quit.

Gull Kebap VR changes

addedAdded global illumination to moving entities. Recompiled all maps with same lightmap resolution (8x8 per square meter). User head calibration is done at start of each level when in seated-vr-mode. The game is properly responding to events posted by steam-vr like a user initiated quit.

Added global illumination to moving entities. Recompiled all maps with same lightmap resolution (8x8 per square meter). User head calibration is done at start of each level when in seated-vr-mode. The game is properly responding to events posted by steam-vr like a user initiated quit.

Source

Steam News / 1 February 2019

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