Full notes
Full Gull Kebap VR update
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What changed
0 fixes1 addition0 changes0 removals
- Maps
addedAdded global illumination to moving entities. Recompiled all maps with same lightmap resolution (8x8 per square meter). User head calibration is done at start of each level when in seated-vr-mode. The game is properly responding to events posted by steam-vr like a user initiated quit.
Gull Kebap VR changes
addedAdded global illumination to moving entities. Recompiled all maps with same lightmap resolution (8x8 per square meter). User head calibration is done at start of each level when in seated-vr-mode. The game is properly responding to events posted by steam-vr like a user initiated quit.
Added global illumination to moving entities. Recompiled all maps with same lightmap resolution (8x8 per square meter). User head calibration is done at start of each level when in seated-vr-mode. The game is properly responding to events posted by steam-vr like a user initiated quit.
Source
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