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Steam News19 March 20215y ago

March 19 2021 Update Notes

Hello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game.

In this update9

Full notes

Full GUILTY GEAR XX ACCENT CORE PLUS R update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game. These changes were already available in the public test branch, now you don’t need to switch to that branch anymore.

What changed

0 fixes13 additions1 change0 removals
  • Gameplay
  • Balance
  • Server
addedHello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game. These changes were already available in the public test branch, now you don’t need to switch to that branch anymore.
addedThe summarized update log is as follows: Features New (extensive) training dummy options
addedMultiple recording slotsWhich slot is played can be selected on the pause screen in training mode. 4 slots are available, with the additional playback options of "random" (any filled recording slot), or "rotate" (stepping through the filled recording slots in order)
changedMultiple recording slotsAdded an ability to clear previously recorded memory slot: press select during recording. Slot will be considered empty and will not be used in random/rotate playback.
addedReversal TypeNew option: Reversal Type. Values: All / Guard / Hit / Wakeup.
addedOther new options:New Guard option: "Random"

GUILTY GEAR XX ACCENT CORE PLUS R changes

addedHello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game. These changes were already available in the public test branch, now you don’t need to switch to that branch anymore.
addedThe summarized update log is as follows: Features New (extensive) training dummy options
addedWhich slot is played can be selected on the pause screen in training mode. 4 slots are available, with the additional playback options of "random" (any filled recording slot), or "rotate" (stepping through the filled recording slots in order)
changedAdded an ability to clear previously recorded memory slot: press select during recording. Slot will be considered empty and will not be used in random/rotate playback.
addedNew option: Reversal Type. Values: All / Guard / Hit / Wakeup.

The summarized update log is as follows: Features New (extensive) training dummy options

Multiple recording slots

  • Which slot is played can be selected on the pause screen in training mode. 4 slots are available, with the additional playback options of "random" (any filled recording slot), or "rotate" (stepping through the filled recording slots in order)

  • Added an ability to clear previously recorded memory slot: press select during recording. Slot will be considered empty and will not be used in random/rotate playback.

New "Playback mode" item controls exactly how the dummy executes the recording

  • The "normal" option functioned as previous

  • The "autoflip" option corrects for side-switching

  • The "instant" option skips any idle, walking, and crouching at the beginning of the replay, and executes the first attack, jump, or dash option immediately- including special moves!

New "Stun Resist" item

When turned on, gives you control over whether or not, or how easy, the training dummy is to stun

New "Stun Reset" item

When turned on, resets the training dummy's stun value when they exit hitstun

New State options: "Low attack", and "Memory"

  • The "low attack" option causes the training dummy to periodically perform a character-specific low attack

  • The "memory" option causes the training dummy to periodically perform the currently selected recording. If the currently selected recording is random, it plays back a random recording.

State Repeat

"State repeat" allows you to control how often the dummy repeats its various actions

Reversal Action

"Reversal action" allows you to set up several reversal training mode settings:

  • The "Attack", "Jump", "Dash Back", "Dash Forward", and "Throw" options cause the dummy to immediately perform the respective actions when exiting hitstun or blockstun.

  • The "memory" option causes the training dummy to play back the currently selected recording. If the currently selected recording is random, it plays back a random recording.

  • The "random" option selects from all of the above

Reversal Type

New option

Reversal Type.

Values

All / Guard / Hit / Wakeup.

Other new options:

  • New Guard option: "Random"

  • New "Guard Balance Reset" option, when turned on, immediately resets the dummy's guard balance to 0 after they exit blockstun

  • New "Auto Psych Burst" option, when turned on, causes the dummy to burst (if it has the meter to do so) on guard, on hit, or randomly

  • New "Burst Delay" option affects how long the dummy will wait after blocking or hitting before bursting

  • New "Dead Angle" option, when turned on, causes the dummy to perform a dead angle (if it has the meter to do so) either on guard or randomly

New replay features:

  • Input display

  • Option to hide P1/P2/Both usernames

  • Rewind support

  • Pause support, with frame by frame view

  • Take Control option: ability to take over as P1/P2 at any point in the replay

New option added to Controller Settings, Input: Original/Lenient

When using Lenient Input, keyboard and hitbox players will notice an improvement, as fast inputs (<1f) are no longer ignored. Only half-circles are affected by this change. This setting is applied online too! Other new features

  • Users can now press Y before entering network mode to run the performance test on their system. The game must perform well on P1 and P2 side for a good netplay

Source

Steam News / 19 March 2021

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