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Full GUILTY GEAR XX ACCENT CORE PLUS R update
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Repeated intro
Hello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game. These changes were already available in the public test branch, now you don’t need to switch to that branch anymore.
What changed
- Gameplay
- Balance
- Server
GUILTY GEAR XX ACCENT CORE PLUS R changes
The summarized update log is as follows: Features New (extensive) training dummy options
Multiple recording slots
Which slot is played can be selected on the pause screen in training mode. 4 slots are available, with the additional playback options of "random" (any filled recording slot), or "rotate" (stepping through the filled recording slots in order)
Added an ability to clear previously recorded memory slot: press select during recording. Slot will be considered empty and will not be used in random/rotate playback.
New "Playback mode" item controls exactly how the dummy executes the recording
The "normal" option functioned as previous
The "autoflip" option corrects for side-switching
The "instant" option skips any idle, walking, and crouching at the beginning of the replay, and executes the first attack, jump, or dash option immediately- including special moves!
New "Stun Resist" item
When turned on, gives you control over whether or not, or how easy, the training dummy is to stun
New "Stun Reset" item
When turned on, resets the training dummy's stun value when they exit hitstun
New State options: "Low attack", and "Memory"
The "low attack" option causes the training dummy to periodically perform a character-specific low attack
The "memory" option causes the training dummy to periodically perform the currently selected recording. If the currently selected recording is random, it plays back a random recording.
State Repeat
"State repeat" allows you to control how often the dummy repeats its various actions
Reversal Action
"Reversal action" allows you to set up several reversal training mode settings:
The "Attack", "Jump", "Dash Back", "Dash Forward", and "Throw" options cause the dummy to immediately perform the respective actions when exiting hitstun or blockstun.
The "memory" option causes the training dummy to play back the currently selected recording. If the currently selected recording is random, it plays back a random recording.
The "random" option selects from all of the above
Reversal Type
New option
Reversal Type.
Values
All / Guard / Hit / Wakeup.
Other new options:
New Guard option: "Random"
New "Guard Balance Reset" option, when turned on, immediately resets the dummy's guard balance to 0 after they exit blockstun
New "Auto Psych Burst" option, when turned on, causes the dummy to burst (if it has the meter to do so) on guard, on hit, or randomly
New "Burst Delay" option affects how long the dummy will wait after blocking or hitting before bursting
New "Dead Angle" option, when turned on, causes the dummy to perform a dead angle (if it has the meter to do so) either on guard or randomly
New replay features:
Input display
Option to hide P1/P2/Both usernames
Rewind support
Pause support, with frame by frame view
Take Control option: ability to take over as P1/P2 at any point in the replay
New option added to Controller Settings, Input: Original/Lenient
When using Lenient Input, keyboard and hitbox players will notice an improvement, as fast inputs (<1f) are no longer ignored. Only half-circles are affected by this change. This setting is applied online too! Other new features
Users can now press Y before entering network mode to run the performance test on their system. The game must perform well on P1 and P2 side for a good netplay
Source
Changelog.gg summarizes and formats this update. How we read updates.
