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Steam News23 December 20205y ago

GGPO Update officially implemented!!

The much awaited GGPO has now been fully implemented to the release version of the game! Players do not need to switch to the Public Testing beta option any more.

In this update1

Full notes

Full GUILTY GEAR XX ACCENT CORE PLUS R update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Compatibility
  • Performance
  • Server
changedThe much awaited GGPO has now been fully implemented to the release version of the game! Players do not need to switch to the Public Testing beta option any more.
changedAdded GGPO:Network mode now uses GGPO for online play! * GGPO input delay can be set between 0 and 4 frames before battle by pressing left/right in a player room. A recommended delay depending on ping is displayed to the user (0-100ms: 0f, 101-180ms: 1f, >180ms: 2f). This setting is saved. * During a network game, ping and jitter information are displayed in the upper-right corner.
changedAdded player rooms:Network mode now supports player rooms of up to six players! * Anyone not playing will spectate the current match.
fixedMany more minor bug fixes, Quality of Life improvements and tweaks.On a side note, public testing is still on going with a tester-version with log tracking and other tools at the public testing beta.

GUILTY GEAR XX ACCENT CORE PLUS R changes

changedThe much awaited GGPO has now been fully implemented to the release version of the game! Players do not need to switch to the Public Testing beta option any more.
changedNetwork mode now uses GGPO for online play! * GGPO input delay can be set between 0 and 4 frames before battle by pressing left/right in a player room. A recommended delay depending on ping is displayed to the user (0-100ms: 0f, 101-180ms: 1f, >180ms: 2f). This setting is saved. * During a network game, ping and jitter information are displayed in the upper-right corner.
changedNetwork mode now supports player rooms of up to six players! * Anyone not playing will spectate the current match.
fixedOn a side note, public testing is still on going with a tester-version with log tracking and other tools at the public testing beta.

The much awaited GGPO has now been fully implemented to the release version of the game! Players do not need to switch to the Public Testing beta option any more.

The summarized update log is as follows:

Added GGPO:

* Network mode now uses GGPO for online play! * GGPO input delay can be set between 0 and 4 frames before battle by pressing left/right in a player room. A recommended delay depending on ping is displayed to the user (0-100ms: 0f, 101-180ms: 1f, >180ms: 2f). This setting is saved. * During a network game, ping and jitter information are displayed in the upper-right corner.

Added player rooms:

* Network mode now supports player rooms of up to six players! * Anyone not playing will spectate the current match.

Added replay support:

* A replay gallery is now accessible from the main menu! Single and team, offline and online games replays are automatically recorded after each match. * Replays are saved in %USERPROFILE%\Documents\ARC SYSTEM WORKS\GGXXAC\Replays\, and can be shared with other users.

New Training Mode features:

* [LEFT or RIGHT]+RESET: Reset to left/right corner. * DOWN+RESET: Reset with player sides switched; can be combined with left or right.

Many more minor bug fixes, Quality of Life improvements and tweaks.

On a side note, public testing is still on going with a tester-version with log tracking and other tools at the public testing beta.

Source

Steam News / 23 December 2020

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