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Steam News14 April 20262mo ago

Patch 1.10 More Gathering Areas and Elixirs

### Content and World Added new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.

Full notes

Full Guildamation update

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What changed

4 fixes8 additions9 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Balance
addedAdded new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.
addedAdded grass patches in the grass levels to improve visuals.
changedUpdated progression systems, including order tracking improvements, upgrade order progress fixes, and broader progression tuning.
addedAdded new consumable tiers, later expanded them with medium elixirs, and renamed consumable tiers to the elixir naming scheme.
changedImproved item ability handling and fixed consumable description text for higher-quality items.
addedRefined combat pacing and added Thief bow support and Hunter melee weapon support and animations.

Guildamation changes

addedAdded new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.
addedAdded grass patches in the grass levels to improve visuals.
changedUpdated progression systems, including order tracking improvements, upgrade order progress fixes, and broader progression tuning.
addedAdded new consumable tiers, later expanded them with medium elixirs, and renamed consumable tiers to the elixir naming scheme.
changedImproved item ability handling and fixed consumable description text for higher-quality items.

### Content and World

  • Added new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.

  • Expanded crafting and item content with more rare crafts, desert crafting additions, tier-2 guild hall crafting flow, and broader equipment content updates.

  • Added grass patches in the grass levels to improve visuals.

### Progression, Items, and Combat

  • Updated progression systems, including order tracking improvements, upgrade order progress fixes, and broader progression tuning.

  • Added new consumable tiers, later expanded them with medium elixirs, and renamed consumable tiers to the elixir naming scheme.

  • Improved item ability handling and fixed consumable description text for higher-quality items.

  • Refined combat pacing and added Thief bow support and Hunter melee weapon support and animations.

### Guild, Saves, and Character Flow

  • Added creation of Guild Emblem when starting a guild. Current active gives will get a random emblem.

  • Fixed a crash when creating a character in a new game.

  • Added guild setup flow, save validation, and guild save slots, allow the ability to create multiple separate guilds.

  • Improved level restore behavior and startup loading reliability.

### UI and Player Experience

  • Added manual order filters and equipment-slot-focused inventory browsing.

  • Improved tactic UI, UI sizing, and general interaction polish.

  • Added additional tactic conditions based on lasting spell effects.

  • Preserved world bars more reliably and adjusted character offsets so health bars stay readable.

  • Fixed talent tree border presentation and refreshed hunter weapon animation variants.

### Quests, Rules, and Gameplay Fixes

  • Preserved collect quest completion correctly.

  • Fixed iron content naming and improved pet targeting rules.

  • Reduced path decor collisions and tightened several gameplay edge cases across gathering and level systems.

### Localization, Tools, and Project Setup

  • Localized menu text and refreshed translation assets.

  • Fixed exported emblem assets and polished local development defaults.

Source

Steam News / 14 April 2026

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