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Full Guidus Zero update
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What changed
- Gameplay
- Balance
- UI and audio
Hello, this is Guidus Zero. đ
Today, we want to talk about the overall "feel" of the game.
Things like movement and combat responsiveness may not be flashy, but theyâre what shape the entire experience.
Our recent Playtest focused on improving exactly thatâthe control feelâand it sparked many deep discussions within our dev team.
In this Dev Sketch, weâll be sharing a behind-the-scenes look at how the control system evolved into what it is now, and where itâs headed next.
If youâve played the test build and enjoyed it, weâd really appreciate a kind review. It means a lot to us.đ
[The Hidden Story Behind the New Controls]
Looking back, we realized we had grown too used to the concept of buffered input.
Because of that, we didnât fully recognize the discomfort it could cause during real gameplay.
But once the game launched and we heard from more players, we were finally able to face the core
issues we had overlooked.
Our first instinct was to simply increase the movement and attack speed.
We thought that alone might fix things, but as we dug deeper, it became clear the root of the
problem was elsewhere.
The real issue was rhythm imbalance.
When movement speed, attack speed, and animation frame lengths donât alignâand then buffered
input is layered on topâit breaks the rhythm players intuitively build while playing. Thatâs when the
controls start to feel sluggish or unresponsive.
Because the game uses grid-based movement, we also learned that:
a. If movement is too fast, the game feels hard to control.
b. If itâs too slow, it feels frustrating.
It required much more delicate tuning than we had initially expected.
Once we understood the core problem, we reorganized our approach around three major pillars, which guided how we reworked the system.
1. Seamless Rhythm â Built-In Super Cancel
We added a new base mechanic that lets players cancel any attack into movement at any time.
This âSuper Cancelâ system smooths out the gameplay flow and keeps the rhythm intact.
We also fine-tuned the movement speed between tiles to feel just rightânot too fast, not too slow.
2. Reworking the Dodge â 2-Tile Dodge + Enemy Pass-Through
With Super Cancel now a core feature, the old dodge roll started to feel redundant.
So we rebuilt it as a 2-tile movement skill that allows players to pass through enemies, giving it a
more defined and valuable role.
3. Thrust Attack Input â Dedicated Button
The old thrust attack required pressing movement and attack simultaneously, which didnât mesh well
with the new system.
After extensive testing, we separated it into its own dedicated input, making it easier to use in critical
moments.
During internal testing, these changes made a huge difference.
Movement felt smoother
Getting stuck in tight spaces was no longer an issue thanks to the improved dodge
Combat gained new layers of strategy and reactivity
Most importantly, the entire battle experience became more dynamic and action-packed
While we were happy with the results internally, what really mattered was how you felt.
Thatâs why we opened the Playtestâand thankfully, many of you told us the changes felt like a significant improvement.
Your warm feedback meant the world to us.
Weâre now in the final polishing phase, and the control improvements update is scheduled for August.
Sticking to the âoriginal design intentâ is often a big part of game development.
Thatâs why listening to feedback and adjusting direction can sometimes be tough.
But through this process, we learned something important:
Sometimes the answers we need come from letting go of rigid ideas and being open to change.
This Playtest wasnât just about controlsâit marked a meaningful turning point for us.
Weâll continue listening to your voices and working hard to build a better Guidus Zero, together. đ
Thatâs the story behind our control improvements.
Next time you play, we hope knowing this background helps you enjoy the new controls even more!
If you enjoyed this Dev Sketch, feel free to leave a like or comment to share your thoughts.
And if Guidus Zero has brought you a good time, a kind message on the store page would give us a huge boost.
The upgraded control system is just around the corner in our August update.
We hope youâre looking forward to it, and we canât wait to share more stories with you soon.
Thank you! đ
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