Full notes
Full Guidus Zero update
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Repeated intro
Hello, this is Guidus Zero.
What changed
- Maps
- Gameplay
- Balance
- Fixes
- Performance
This hotfix includes fixes for progression issues occurring in certain stages, along with adjustments made to improve gameplay tempo and balance.
Please see the details of the v2.1.2 hotfix below.
🛠️ Fixes
Fixed an issue where the game froze when entering certain stages.
Resolved a bug that caused the game to stop when transitioning to the next stage.
Adjusted the appearance timing of non-combat gimmick rooms.
Non-combat gimmick rooms will now appear after encountering Tharin.
Improved the appearance timing of Artifact Bugs.
Artifact Bugs will now appear after acquiring Jin.
Adjusted Energy Piece drop balance.
Energy Piece drop rates have been finely tuned to better balance recovery resources and maintain gameplay tension.
Adjusted Stone (Crystal) drop rates.
Stone (Crystal) drop balance has been adjusted.
Fixed an issue where the Valtharos defeat achievement was not triggered.
The achievement will now properly activate upon defeating Valtharos.
Eased progression conditions for ‘Origin of Mystery’.
The death count requirement for progressing in 'Origin of Mystery' has been reduced, allowing players to complete it more easily.
Fixed an issue where the game would crash when moving between floors
The problem causing the game to forcibly close when moving between floors has been fixed.
We will continue refining Guidus Zero based on your valuable feedback to provide a more polished and complete experience.
Your positive Steam reviews mean a great deal to our development team and give us the motivation to keep improving.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
