In this update4
Full notes
Full Guidus Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
Guidus Zero changes
Steam post imageHello, this is Guidus Zero. The v2.0.4 update patch is now live, bringing new content and improvements to the adventure and combat systems—just as previously announced in our update roadmap. We will continue expanding content and refining systems to enhance the overall gameplay experience further. Please check out the key patch details below.
[v2.0.4 Patch Highlights]
Adventure and Combat Improvements
To make the adventure more dynamic, monster waves now appear once per combat room, and the number of rooms per floor has been increased.
Artifact Upgrade Feature Added
You can now upgrade Artifacts to enhance their abilities. Upgraded Artifacts can also create synergy effects when used together. Steam post image
Additional System Changes
Combat and adventure systems have been partially revamped.
Rascal's Shop now includes new items, and drop rates have been adjusted.
Dungeon key drop rates have been adjusted.
Legendary or higher chests now require 2 keys to open.
Entering a Dwarven Gate room now consumes a key.
Bug Fixes
Fixed a display issue in Hazel's ability enhancement screen.
Fixed a bug where quest speech bubbles remained visible under certain conditions.
Resolved an issue where the [Level Up C] popup appeared even when no Traits were left to level up.
That's all for the major updates in v2.0.4. Our development team is currently working on new content, bug fixes, control refinements, and the final chapter of the main story, including a brand-new region. We sincerely thank you for your continued support and enthusiasm. We'll do our best to bring you a more complete and enjoyable Guidus Zero experience. Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
