Full notes
Full GUG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Here are the patch notes for the Demo Advent Update. This is the penultimate (major) GUG Demo update (a couple small bug-based patches and device support are expected)! Final update is scheduled for January, and we will have a couple patches before the holidays start. Then we will be completely focused on the full-release. Thanks for playing! Let us know what you think of the changes, or if you spot something we missed.
Improvements:
gugs effects can now change gug images and spawn gugs with custom images.
new combat indicators for taking damage, dealing attack, earning glug, and iminent death for both gugs and Mother Morula.
new attack icon.
new effect vfx for gug custom effects.
damage vfx is colored according to the gug.
settings screen visual revamp.
cursor changes when hovering over and grabbing a gug.
added new setting to adjust game speed.
resized all VFX
gugs tween in when spawned.
gugs tween when damanged or healed.
new incoming gug icon.
added advent of gug presents.
battle stats are now recorded per player.
Fixes:
stats no loner overflow and kill your gugs.
attack, health, and glug all have correct calculations and max values.
glug cannot have decimal values.
Source
Changelog.gg summarizes and formats this update. How we read updates.
