Full notes
Full GUG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
- Events
GUG changes
It's our second GUG patch Friday! All are welcome to gaze upon that which is the improvements and the fixes that have come to the rolling hills and valleys of our great GUG. The world will feel slightly different, slightly more guggy, and we are particularly excited about: Mother Morula finally having a nametag during the battle, faster realm generation time, and a completely overhauled gug movement system that we hope will ease some of the pain-points you all have mentioned.
Enjoy! And let us know if you spot any new issues. A list of all the changes:
Improvements:
enemy gugs & shop items now have movement arrows to indicate next-turn movement.
realm generation is 2x faster!
tweaks to first-time battle to make it more interesting.
complete redesign of gug drag movement system to use locking and snapping, and bound the limits of the movement.
prompt text for menu and shop to help first-time users.
redesign of the battle UI layout for cleaner parsing.
Mother Morula has a name tag!
Fixes:
shop potions show health/attack you will gain when buying them.
broken steam login button fixed.
fix for when maximum number of transcend retries causes the creation popup to not disappear.
fixed gugs not FRYING from last patch.
fixed pause + exit bug when newly transcended gug is being returned.
GO button is safely locked at the start of battle.
BUY button fades when not functional.
removed annoying shadow hovering inside Mother Morula in first-time battle.
fixed not being able to properly select player selection gug in menu.
fixed issue with event queue limit in start up.
fixed issue where if a space already had a gug the overflow panel wouldn't trigger until the next reset.
Source
Changelog.gg summarizes and formats this update. How we read updates.
